The BTA Demo is now available! Save the attached file to a convenient spot on your hard drive, and figure out which operating system you're running. If you're a Windows user, click on the first link below to download the ADRIFT Runner and save that somewhere else convenient. It's a ZIP file, so you need to know how to deal with those. Unzip it to a folder of your choice. Then, double-click "
run400.exe"
, choose Adventure >
Open Adventure, and open the adventure file (bta.taf). If you use a Linux-based operating system, click the second link below, which is a GZ file that contains the SCARE interpreter. No guarantees or instructions available here, I don't have a Linux machine to test it on, but I'm confident you'll be able to work it out.
Windows:
Here
Linux:
Here
Once you've played through it, post your feedback here!
IMPORTANT: I
highly recommend that you turn on Verbose, because you'll miss over half the stuff in the game with it off, including room exits and many items. To do this in ADRIFT, click Options, then check "
Verbose"
.
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The original text of this post follows>
Beethro's Text Adventure is a game I've been thinking of creating for a while. If you're unfamiliar with text adventure games such as Zork, it's when there's no graphics at all; everything you see is represented using text, novel-style, and you type in commands (such as
take the sword) to perform actions. It's turn-based, like DROD; nothing happens until you make a move. A previous stumbling block in all my unfinished games has been drawing graphics; as text adventures don't require graphics, I figure I've pretty much obliterated my biggest creative roadblock.
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In case you're wondering, this will be based in part on the now-pretty-much-dead "
Story Construction"
thread, and in part on all the other information we've accumulated concerning the world of the Eighth. If you have an idea you'd like to contribute, or just want to express your feelings on the project, please do post here.
This will probably go very slowly. I have, as you probably know, a real life, which tends to take up much of the time I would otherwise have available for working on this. I do have two maps already drawn up, and I hope to have the basic framework for the entire game on paper by the end of next week. Once that's done, I need to transfer what's on the paper to my computer, add descriptions, add items, characters, and puzzles to go with them, and hopefully once that's done we'll have a game. Utilize this "
dead time"
to post your ideas; the crazier, the better!
[Edited by Sokko on 03-10-2004 at 10:07 PM GMT]
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