Same things as bombs, just that the explosion isn't in real time, but it lasts 4 turns. When the explosion is occuring, all the explosion tiles act as a wall. So that means that monster can walk over or under (or left or right) of the explosion, which leads to different lynchpins :
* Create an explosion bridge for monsters
* Strike bombs over a force arrow with your sword to prevent adders to get into dead ends
* Create a bridge for seeps and manipulate them so that they all die after the explosion.
There are many other possibilities, also with Builders and Napalm Bombs markers.
Since it's napalm, there's only a main explosion, the rest is flames. So the orbs will be hit only the first turn.
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[Last edited by vittro at 06-15-2008 12:29 PM]