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DiMono
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icon Beethro the Warper? (0)  
While trying to reproduce another bug, I came across this one:

In the entrance, change Beethro's starting point
Place any number of dungeon elements
Press undo once

Beethro returns to his previous position, and all record of his move is erased.

I'm still using 1.6.4, so if this was fixed then ignore it

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01-18-2004 at 02:42 AM
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mrimer
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DiMono wrote:
In the entrance, change Beethro's starting point
Place any number of dungeon elements
Press undo once

Beethro returns to his previous position, and all record of his move is erased.
This is a known bug in 1.6 that has been fixed for 1.7. It's minor and harmless, so I don't know whether it will ever be fixed in 1.6.

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01-18-2004 at 02:58 AM
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DiMono
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File: bug problem demo.hold (600 bytes)
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icon Re: Beethro the Warper? (0)  
mrimer wrote:
DiMono wrote:
In the entrance, change Beethro's starting point
Place any number of dungeon elements
Press undo once

Beethro returns to his previous position, and all record of his move is erased.
This is a known bug in 1.6 that has been fixed for 1.7. It's minor and harmless, so I don't know whether it will ever be fixed in 1.6.
I just tried to make a room that demoed how the bug was significant in 1.6, and discovered that as soon as you return to the main Build screen Beethro returns to his new position. I agree it's pretty minor, but when it comes into play it's a little annoying. I'd like to make my push for this bugfix to make its way in to 1.6.6...

Actually, I found a way to demonstrate that the bug is potentially significant in 1.6. Attached is my demo room that proves it... I strongly recommend only viewing it in the editor, as I have no idea what will happen if you try to play this room.

I moved Beethro, put a serpent over his original location, placed a wall, undid the wall, then put a serpent that overlaps with Beethro's new location. Then I put a dead end so if you felt like trying out the room you could still beat it, though you won't be able to get very far since there are no stairs anywhere.

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01-18-2004 at 03:12 AM
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eytanz
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It's true that this bug allows you to create buggy holds - but it's easily fixed by moving Beethro back manually afterwards to where you really want him to be - and this will only be a problem in a hold that no-one playtests anyway; so I don't think it really warrants a patch.

It's not as if it can cause the game to crash, or cause data to become corrupted/changed in a way that's unavoidable/uncontrollable. Those are the only bugs that really must be urgently fixed.

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01-18-2004 at 03:18 AM
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