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Caravel Forum : DROD Boards : Bugs : Brain pathmaps in 3.2 seem to have changed
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jbluestein
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icon Brain pathmaps in 3.2 seem to have changed (+1)  
I'm using 3.2.0.73, and I don't see this posted anywhere, so...

Standing on a tunnel seems to make you safe from brain pathmaps.

The hold is BoyBlue's Madness in the Spring (currently on the Architecture board). The room is Level 1: 1N1E.

Premise of the room: it's a four-section room, blocked off by stationary fegundos. There are four oscillating brained roaches, and some pressure plates in the middle that open a door to hot tiles. Net effect: In each quadrant, you have the opportunity to kill a different roach by surrounding yourself with mirrors.

(I'm attaching a screenshot.)

However, what you can do is simply step on the pressure plate to release a roach, then step back onto the tunnel. Apparently, just standing on a tunnel makes you unreachable as far as brains are concerned.

Josh

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04-03-2008 at 01:23 PM
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mrimer
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icon Re: Brain pathmaps in 3.2 seem to have changed (0)  
jbluestein wrote:
I'm using 3.2.0.73, and I don't see this posted anywhere, so...

Standing on a tunnel seems to make you safe from brain pathmaps.
I haven't tried this room, but I made a test room with a brain, some roaches, and a tunnel w/ ortho-tile. Standing on the tunnel does not make you safe from the roaches, who beeline for you and clobber you. Maybe the bug is something else, and we should narrow down the possibilities. Would you create a bare-bones sample hold that exhibits the problem behavior, and also state what you would expect the correct behavior to be in this case?

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[Last edited by mrimer at 04-03-2008 04:51 PM]
04-03-2008 at 04:50 PM
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TFMurphy
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icon Re: Brain pathmaps in 3.2 seem to have changed (+1)  
Mike, he said brain pathmaps, not actually getting clobbered. Put a wall up between you and the roach: standing on the tunnel (or any brain-visible obstacle) causes the roach to use unbrained behaviour, which is a clear change from classic rulesets.
04-03-2008 at 05:18 PM
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mrimer
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icon Re: Brain pathmaps in 3.2 seem to have changed (0)  
TFMurphy wrote:
Mike, he said brain pathmaps, not actually getting clobbered. Put a wall up between you and the roach: standing on the tunnel (or any brain-visible obstacle) causes the roach to use unbrained behaviour, which is a clear change from classic rulesets.
Gotcha. I see that now. We have made some code modifications to pathmap handling, so that's probably the culprit. We'll fix it for build 74.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
04-03-2008 at 05:26 PM
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