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Caravel Forum : DROD Boards : Bugs : Killing a golem in a non-player role doesn't wake the room
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Tahnan
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icon Killing a golem in a non-player role doesn't wake the room (+1)  
Caveat: I'm still on build 54. But I don't see this as a listed bug fix anywhere.

It seems that, if the player role is something other than Beethro, stabbing a golem doesn't wake up the room. (Rock giants still do.)
03-19-2008 at 07:10 AM
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slimm tom
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icon Re: Killing a golem in a non-player role doesn't wake the room (+1)  
Happens to me too, so it's reproducible. I use build 55, BTW.
03-19-2008 at 09:14 AM
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mrimer
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icon Re: Killing a golem in a non-player role doesn't wake the room (0)  
Tahnan wrote:
...if the player role is something other than Beethro, stabbing a golem doesn't wake up the room.
Thanks for reporting this. It's fixed in build 67.

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03-20-2008 at 02:09 PM
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Caravel Forum : DROD Boards : Bugs : Killing a golem in a non-player role doesn't wake the room
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