TFMurphy wrote:
The only *easy* way to reconcile this, I think, is to allow Evil Eyes to move on the exact turn/half-turn they wake up on.
I didn't think that is the issue here. Rather, that the eye simply isn't waking up on the first turn it sees the stalwart when the player is hasted. I've fixed this so it doesn't take the eye two half-turns to wake up when it sees the stalwart. Hence, it will be able to move immediately to kill the stalwart, since the stalwart only moves on full turn steps.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 03-01-2008 06:49 PM]