Beef Row
Level: Smiter
Rank Points: 471
Registered: 12-28-2005
IP: Logged
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Re: Banshees (0)
I actually sort of like this idea, but I'm not sure how you'd get much use out of it. It would be quite hard to actually make a usable path across a pit unless the banshees fit one of four properties. (Personally, I like suggestions 2 and 3 best, I'm just trying to suggest all the obvious ways to make this workable.)
1) a new movement type that is easy to manipulate with the sword, but somehow also dumb enough to kill even when it only goes on places you can't. You need to be able to manipulate with the sword since you won't be able to maneuver while you're crossing a pit on what are effectively trapdoors, and you won't be able to kill the banshees ahead of time to set it up. (Goblin movement is no good, it would be too good at avoiding you).
2) if the dust turned into permanent tiles instead of trapdoors, this would be less of a problem
3) if they were spawned somehow. Probably by something fixed with rapid spawning, similar to how waterskippers are. Otherwise you'd have the triple task of building a safe path to where you want to go, then chasing down the spawner... while maintaining a path back to your destination.
4) if the dust turned into a temporary platform you could use for say, 5 turns after stepping on it, after which it vanishes. Then you could cross short pits easily, and longer ones by timing when you eliminate the next banshee so you can proceed.
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"Now I will repeatedly apply the happy-face rule"
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