vinheim
Level: Smiter
Rank Points: 300
Registered: 05-31-2007
IP: Logged
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Destructive Ooze (0)
The destructive ooze has these properties:
Ooze-can be cut anywhere, if a door/sister gate rises on it, it will explode with a range of 1 tile away from the door (or 2-3 for actual puzzle potential), when you would normally leave about an ooze baby, you would actually leave behind an ooze bomb
Ooze bomb & door-ooze bombs explode with a range of 3 around it like a normal bomb, will not explode against force arrows and can even destroy more ooze. Ooze doors are made from the same fragile material so destroying all ooze will drop an ooze door and probably count towards a black door, but explosions can also fully destroy an ooze door. Note that the ooze door is not like the other doors, this is just a reformed shape of ooze so if you have sister gates for it there should be a bomb nearby for the black door to drop
Ooze mother-ooze mothers, being mothers of the fragile ooze, will only grow once before it dies and only the ooze it is attached to (it will not die if its body did not grow), also to stop them all from dying on the 30th turn, they will not grow when they are afraid a.k.a a sword is next to them
Other: We need more ways to shut off ooze mothers as we only have doors and potions that make sworded characters and Beethro (and I guess the slayer) , so I thought of being able to shut them off with orbs and pressure plates an also when a wubba is next to the body (ooze is afraid of soft, fluffy creatures)
Puzzle potential:
Logic rooms: using your logical skills to know which combination of ooze mothers should grow, remember that ooze mothers grow its body only, so you'll have a bigger body of ooze to go in a certain alcove if you only let one mother at a time grow
Efficiency rooms: clearing a giant body of ooze with force arrows scattered around under it, remember that ooze bombs, like normal bombs, wont explode against force arrows so using force arrows under the ooze can make you destroy it faster
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