mrimer
Level: Legendary Smitemaster

Rank Points: 5478
Registered: 02-04-2003
IP: Logged
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Re: Undo decoy/mimic/clone positioning after restore to potion (0)
Syntax wrote:
I can imagine this being a rather finicky bug to fix, but if you restore to an X with a duplicate potion on it, you can undo picking up the potion. I'm guessing you shouldn't really actually be allowed to undo to the turn before hitting the X after a restore though.
[EDIT]
You first have to move the reticule at least one square, then hit undo. Thanks for reporting this. Hmm...yes, it is a finicky bug to fix. Let's see...I guess we'd have to enforce some kind of guard against undoing past the point the game is restored to. Maybe we could use this logic to replace the current logic, though, and I envision that might eventually aid in undoing back past entire cutscenes, etc. Just brainstorming at the moment, though.
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