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Caravel Forum : DROD Boards : Bugs : Undo decoy/mimic/clone positioning after restore to potion
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Syntax
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icon Undo decoy/mimic/clone positioning after restore to potion (0)  
I can imagine this being a rather finicky bug to fix, but if you restore to an X with a duplicate potion on it, you can undo picking up the potion. I'm guessing you shouldn't really actually be allowed to undo to the turn before hitting the X after a restore though.

[EDIT]

You first have to move the reticule at least one square, then hit undo.

[Last edited by Syntax at 01-28-2008 10:58 PM]
01-28-2008 at 10:53 PM
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mrimer
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icon Re: Undo decoy/mimic/clone positioning after restore to potion (0)  
Syntax wrote:
I can imagine this being a rather finicky bug to fix, but if you restore to an X with a duplicate potion on it, you can undo picking up the potion. I'm guessing you shouldn't really actually be allowed to undo to the turn before hitting the X after a restore though.

[EDIT]

You first have to move the reticule at least one square, then hit undo.
Thanks for reporting this. Hmm...yes, it is a finicky bug to fix. Let's see...I guess we'd have to enforce some kind of guard against undoing past the point the game is restored to. Maybe we could use this logic to replace the current logic, though, and I envision that might eventually aid in undoing back past entire cutscenes, etc. Just brainstorming at the moment, though.

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02-29-2008 at 07:02 PM
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mrimer
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icon Re: Undo decoy/mimic/clone positioning after restore to potion (0)  
I've fixed this bug in build 60.

Also improved undo handling so that pressing undo during or immediately following a cutscene will rewind back to before the cutscene began, unless it begins on turn 0, in which case undo rewinds to that point.

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03-01-2008 at 04:55 PM
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Sillyman
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icon Re: Undo decoy/mimic/clone positioning after restore to potion (0)  
mrimer wrote:
I've fixed this bug in build 60.

Also improved undo handling so that pressing undo during or immediately following a cutscene will rewind back to before the cutscene began, unless it begins on turn 0, in which case undo rewinds to that point.

Yay! Umm.... could you also make it so that it goes back to the last question instead of the beginning of the cutscene if there was a question in the cutscene? :lol

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FNORD
03-05-2008 at 06:42 AM
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icon Re: Undo decoy/mimic/clone positioning after restore to potion (0)  
Sillyman wrote:
mrimer wrote:
I've fixed this bug in build 60.

Also improved undo handling so that pressing undo during or immediately following a cutscene will rewind back to before the cutscene began, unless it begins on turn 0, in which case undo rewinds to that point.

Yay! Umm.... could you also make it so that it goes back to the last question instead of the beginning of the cutscene if there was a question in the cutscene? :lol
No way!

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03-05-2008 at 02:36 PM
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Sillyman
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icon Re: Undo decoy/mimic/clone positioning after restore to potion (0)  
Oh... okay.

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FNORD
03-06-2008 at 11:39 PM
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