This is my first attempt in designing a hold. Only the first four levels (and the entry room for the fifth) are done for now. It scales in difficulty for combat (it's mostly combat based) slightly faster than Dugan's.
That said and done, here it is for all the world to see.
[Edited by Skylancer64 on 12-31-2003 at 03:03 PM GMT]
[Edited by Skylancer64 on 01-19-2004 at 02:33 PM GMT: New version is up. Contains levels 1-7 and entry room to 8.]
[Edited by Skylancer64 on 01-19-2004 at 04:33 PM GMT]
[Edited by Skylancer64 on 02-01-2004 at 05:45 PM GMT: Level 8 and 9 finished, as well as entrance of 10. ]
[Edited by Skylancer64 on 03-18-2004 at 07:46 PM GMT: Bugfix for level 5 and minor modifications and aesthetic changes to a couple rooms, and a bugfix for level 8]
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Complexity is the source of Life.