Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Chip's Challenge (Onos, It's happened!)
New Topic New Poll Post Reply
Poster Message
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged

File: Tile Hold.hold (2.3 KB)
Downloaded 118 times.
License: Public Domain
icon Chip's Challenge (+4)  
Yep, It's me again. The guy who is attempting to break down every "DROD is not" barrier. The guy who is attempting to assimilate all games into the Mothingness. The guy who thinks such activities would be perfect for one of the DoOD positions. *Hint* *Hint* This time, it's Chip's Challenge.

"But what about the realtime?" I hear you ask. Well, the thing is, I'm emulating MS chip, not Lynx chip. Therefore, it is tick-based, and therefore, it can be made turn-based, albeit with some of the challenge taken out.

"OMGWTFBBQ!" I hear you shout. Yes, that is true. In fact, it's the name of the hub. (until further notice) ;)

"But x element won't work! I've tried and tried and tried!" I hear you complain. Pfft. You think that's gonna stop me? If it doesn't work, I'll make it work!

Trick #1: Use an NPC for the player.
Trick #2: Use build markers for visible, walk-on-able, easily changeable elements. (The easily-changeable is what rules out just putting builders in there)
Trick #3: If you run out of graphics, use image floors!
Trick #4: To distinguish between the Player and a Monster, or between different types of Monsters, use Self.
Trick #5 (Pertains to the constuction of clone machines): ???

Alright, so far I have:
Moving Player
--Complete

Goal
--Complete

Chips
--Complete

Chip Socket
--Imperfect

Bomb
--Death on step

____________________________
Who, me?
FNORD
09-28-2007 at 08:33 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2398
Registered: 06-14-2005
IP: Logged
icon Re: Chip's Challenge (0)  
Wow... Just wow.
09-28-2007 at 03:21 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: Chip's Challenge (0)  
Yeah... I don't know if I'm up to it. But this is good training for being the System Breaker, isn't it?

____________________________
Who, me?
FNORD
09-29-2007 at 05:15 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Syntax
Level: Smitemaster
Rank Points: 1218
Registered: 05-12-2005
IP: Logged
icon Re: Chip's Challenge (0)  
Staircase bug... the tutorial stairs finish the hold.
09-30-2007 at 10:28 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: Chip's Challenge (0)  
Mmm... That's because I'm still working on that. My apologies.

____________________________
Who, me?
FNORD
09-30-2007 at 10:56 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
roach strangler
Level: Delver
Rank Points: 57
Registered: 01-07-2006
IP: Logged
icon Re: Chip's Challenge (0)  
I really don't see the point of posting this yet. Next time maybe you should include something.
10-01-2007 at 10:22 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Anson
Level: Delver
Rank Points: 67
Registered: 02-05-2007
IP: Logged
icon Re: Chip's Challenge (0)  
The point is he wants to make drod, un-drod like. such as DROD: Chip's Challange, DROD: Sukudo, stuff like that.

____________________________
Click here to view the secret text

Please, I admire Guthix, I solve problems, I fix rules too. I used to be a Scoundril, Complaining about the forums, But now i changed.
Click here to view the secret text

10-02-2007 at 12:39 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Syntax
Level: Smitemaster
Rank Points: 1218
Registered: 05-12-2005
IP: Logged
icon Re: Chip's Challenge (0)  
Anson wrote:
The point is he wants to make drod, un-drod like. such as DROD: Chip's Challange, DROD: Sukudo, stuff like that.
Yeah but the hold is only one empty room currently (at least the version I downloaded). Hence roach strangler's post.

I'm looking forward to seeing something playable.
10-02-2007 at 12:42 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: Chip's Challenge (0)  
One empty room, and a script setup room, for anyone who wants to contribute. Just a sec, I have schoolwork. Sorry for all the half-finished engines... Also, I'm hoping for the NPC's that can be walked on, but I'll give you the Doors+Keys tutorial in the meantime.

Edit: On second thought.. UGH! I can't do this very well... Doors are not working, and the amount of code in the "Player" NPC is horrendous. :(

____________________________
Who, me?
FNORD

[Last edited by Sillyman at 10-02-2007 08:09 AM]
10-02-2007 at 07:42 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2398
Registered: 06-14-2005
IP: Logged
icon Re: Chip's Challenge (0)  
Want help?
I can give it, but you'll have to tell me what it is that you want.
10-02-2007 at 06:20 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Monkey
Level: Master Delver
Avatar
Rank Points: 190
Registered: 03-21-2006
IP: Logged
icon Re: Chip's Challenge (0)  
Need help with the scripting?

'cause I'm one mean scripter.

____________________________
lurking
10-02-2007 at 11:54 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: Chip's Challenge (0)  
You can do anything to help, really. Implement or improve a element, putting an example in the "Script Test" room. Implement a level or series of levels, and connect it to the hub. Get Caravel Games to make things easier for me.

____________________________
Who, me?
FNORD

[Last edited by Sillyman at 10-03-2007 07:00 AM]
10-03-2007 at 06:59 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Chip's Challenge (Onos, It's happened!)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.