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Caravel Forum : DROD Boards : Architecture : New Hold: Hazardous Halls
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Mikko
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icon New Hold: Hazardous Halls (0)  
This hold is still very much under construction (the original plan was nine levels - I might have to adjust that), but I feel the first levels are now ready for public execu... I mean testing. I'm not completely satisfied with all the rooms, so any feedback is more than welcome.


[Edited by Mikko on 01-15-2004 at 03:09 PM GMT]
11-23-2003 at 01:53 PM
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eytanz
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icon Re: New Hold: Hazardous Halls (0)  
Level 1 1W has a very trivial solution for the top left area:

Click here to view the secret text


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11-24-2003 at 04:24 AM
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Schik
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icon Re: New Hold: Hazardous Halls (0)  
I can't seem to get the spider in the upper left corner of twice south without trapping myself on an arrow. Any hints?


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11-26-2003 at 09:50 PM
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urban
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icon Re: New Hold: Hazardous Halls (0)  
i' finished level 1 and i realy enjoyed it, specially rooms 3W, 2S. THe style is excellent, a bit like Arena, but richer.
2W shoud be on the competition for the longest room ;)

Level 2 seems a lot harder..... :(
Is it possible to solve 1W entering from east?

good work


11-27-2003 at 05:36 PM
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Scott
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icon Re: New Hold: Hazardous Halls (0)  
Level 2 1 west can only be entered from the east theres green doors blocking the other entrances.
11-27-2003 at 11:21 PM
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Mikko
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icon Re: New Hold: Hazardous Halls (0)  
Schik, don't destroy something that you might need later.

I actually found 1W on level 2 easy to solve, but that might be because I tested it using another background where the spiders are easy to spot. :P
11-28-2003 at 10:46 AM
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urban
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icon Re: New Hold: Hazardous Halls (0)  
is it possible to kill the last bug in the 2s 2 level?
There seems to be a problem in that room top left. -_-
12-05-2003 at 04:08 AM
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StuartK
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icon Re: New Hold: Hazardous Halls (0)  
Finished it :) Almost totally good > excellent, with many ideas I've not encountered before, and some pretty room designs. The hold author is a big fan of patterns.

I got stuck on level 1 2W for a few days, mainly because I ran out of patience with the spiral (though the solution was still good) Level 2, 2W, stuck on the last column of this for a long time (excellent wraithwing in a confined space problem) I would have liked a checkpoint within that area somewhere so I could save my progress between the two parts of the last section. Level 2, 1N1E was nasty - I only completed this one by luck, and alot of experimentation.

There are a few 'easy' rooms (e.g. level 1, 2E) and rooms with interesting ideas, but a little tedious in practice, but on the whole, lots of good, and little if any bad.

Level 3, I got 'level complete' but there were no exit stairs. I'm not totally in favour of playing partial levels, since if I want to play the complete level, I'm going to have to go through a number of rooms again. Fortunately, what is in level 3 didn't take me so long to complete so it won't be a big deal (I'd say it's easier than level 2, so far, mainly because I'm much more comfortable with snakes than goblins)
12-13-2003 at 06:02 PM
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StuartK
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icon Re: New Hold: Hazardous Halls (0)  
urban wrote:
is it possible to kill the last bug in the 2s 2 level?
There seems to be a problem in that room top left. -_-
It's possible. I won't provide a hint since you didn't ask for one ;)

Though of course, the same question came up previously in this thread, and said hint was provided.

Sometimes just knowing a room is possible is enough to lead to the solution, especially with beta holds which may or may not have been properly tested before release (in this case, it was)

[Edited by StuartK on 12-13-2003 at 06:08 PM GMT]
12-13-2003 at 06:04 PM
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urban
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icon Re: New Hold: Hazardous Halls (0)  
thanks, i´ve finished it as well.
it is a good hold, it´s not very difficult but not too easy. Good entertainment with some original puzzles.

congratulations Mikko


12-16-2003 at 12:08 PM
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Atch
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icon Re: New Hold: Hazardous Halls (0)  
Level 2: 2S

Mikko wrote:
Schik, don't destroy something that you might need later.:P
Please don’t tell me that the ‘something you might need later’ is a goblin.

Yes or no? If it is a goblin then I am finished with this hold it is too difficult for me!

12-19-2003 at 05:16 PM
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Mikko
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icon Re: New Hold: Hazardous Halls (0)  
My break from this hold turned out to be longer than I first intended. The new version of the hold is now finally available in the first post. Included are:

-Small adjustments in the first two levels based on the feedback in this thread.
-A complete third level.
-The fourth level.
-A warp room.

The Eastern section of the third level (which was included in the previous version) is not required to complete the level this time. Although with the warp room I guess it doesn't really matter.
01-15-2004 at 03:14 PM
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redfish
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icon Re: New Hold: Hazardous Halls (0)  
Can someone point me in the right direction (or post demo) for level 3: 1s,1w. I find it impossible to keep up with tar production enough to prevent babies in the top hall and also leave myself room to get out from the right hand area after I've killed the mothers.
02-27-2004 at 10:43 PM
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