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The_Red_Hawk
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icon Serpent Heads (0)  
I just found out something rather strange.

You see, when serpents are on room edges, they are counted as obstacles, (even if the room has been cleared) so you can't go in on top of the serpent's body. However, for some reason, in the editor the snake's head isn't marked as blue (therefore an obstacle to the other side). That's pretty weird already, but wait till you read the next paragraph.

I really don't want to say anything, because I could make some really good puzzles with this, but I guess someone will probably try it anyways. When you try to walk onto the serpent's body, it acts just like any wall. But when you try to walk onto its head.....

Click here to view the secret text


Well, I guess it's for consistency, because the same thing happens to any other monster when you step on it, but.....

In that case, why shouldn't the body do that too?

My opinion is that all monsters on room edges should be considered obstacles. As far as I know, there are no rooms (in Dugan's, anyways) that will be broken by it. Beethro doesn't really have a "stomping" power, does he? (And is his stomp really strong enough to crush a serpent's skull? And in that case, shouldn't the body of the serpent remain there?)

All right, enough of the philosophizing.....I get the feeling that I forgot to say something.

P.S. I think it should be noted that this post is the first time I've ever used secret text.



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11-23-2003 at 12:05 AM
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agaricus5
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The_Red_Hawk wrote:
P.S. I think it should be noted that this post is the first time I've ever used secret text.
???

What does that mean, and why should it be significant?

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11-23-2003 at 12:31 AM
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Oneiromancer
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icon Re: Serpent Heads (0)  
And why was it important enough to be made secret?

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11-23-2003 at 03:03 AM
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The_Red_Hawk
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icon Re: Serpent Heads (0)  
It was more sort of a "note to self."

I really just felt like saying it.....

and I really just felt like making it secret, because, as I said, I could make a lot of puzzles out of it.....

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
11-23-2003 at 03:18 AM
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eytanz
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Well, if you make puzzles out of it it really shouldn't be secret - DROD should be about figuring out when to use your various abilities, not figuring out totally surprising and unexpected game mechanics. Besides, it would only remaina a secret until the first person played your room anyway.

That said, I wouldn't design puzzles on this principle until we know if it's fixed or not (I thought the part where dead snakes block you was fixed, by the way - I can't check now but was I wrong?)

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11-23-2003 at 03:21 AM
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The_Red_Hawk
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icon Re: Serpent Heads (0)  
DEAD snakes?????

Anyways - No, it was not fixed, but I think what mrimer meant was that it's coming out in the next version, but I'm not sure.....

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
11-23-2003 at 04:03 AM
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The_Red_Hawk
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icon Re: Serpent Heads (0)  
So will this be changed at all?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
11-24-2003 at 07:06 PM
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Oneiromancer
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Perhaps if you included a specially made hold so we could see what you are talking about it would help us decide what needs to be fixed. Concrete examples are always useful!

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
11-24-2003 at 07:48 PM
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agaricus5
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File: The Disappearing Monsters.hold (1.3 KB)
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icon Re: Serpent Heads (0)  
I think this will illustrate the problem.

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11-24-2003 at 10:48 PM
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