I bought it, and Bioshock having DRM on there wouldn't have affected my purchase. I could have bought it through Steam, after all, and that's a kind of DRM in itself.
The key issue here is that, while it'd be nice for games to have no DRM, for high-profile titles like Bioshock, which looks like it's going to be game of the year unless Mario Galaxy or Halo 3 comes along and tops it, slowing down the pirates a week or two equates to hundreds of thousands of sales, as everyone wants the game day one and pirates can't get that crack out fast enough. It's a no-brainer. As the game gets older, the DRM will most likely be patched out - that's how it usually works, as there's no value in DRMing even a two-month old game up.
I have needed to crack legitimately bought games in order to get them to run, so I'd far prefer publishers ensure that the DRM doesn't affect legitimate usage of the product, but at the same time I accept that extraordinary measures must sometimes be taken to ward off those who talk about 'product freedom' and 'defective by design' with their fingers crossed behind their back. Information might want to be free, but creators want to be paid and a lot of people want to be cheap.
____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text
×Lost.