This is a pretty good hold, I think. There are not enough
mirrors in it, though
.
"
Trail to some where"
level: I suggest marking all the rooms in this level as Not Required. It would have been nice to have that as a hint that I didn't have to clear them. There are no blue doors on the level, so it wouldn't affect anything. (Unless there are blue doors in the one room I can't get to. Someone else will have to confirm that the secret room with the rock giant on trapdoors is solvable.)
There is a backtracking problem in "
Traped or what?"
:2N1E, if the player is pathological enough to un-clear the room and exit west.
"
Traped or what"
:3N2E is a strange room.
Click here to view the secret text
×Is it intentional that you can kill the goblin right away? That makes one orb inaccessible, but there's no need to strike it. And what is the bomb chamber for? Even if you need to enter it (presumably because you trapped the goblin there), the chamber is too big for the bomb to be dangerous.
And I think you mean "
Trapped"
not "
Traped"
.
"
Deep dungeons"
level: Fighting brained roach swarms in the dark may not be everyone's idea of fun. Turning off alpha blending fixes that, I guess.
The ending text says "
COM2: Part 1 Will come in the future"
. Should that be "
COM2: Part
2"
? (Or even just "
COM3"
?)