I have not looked at all the available holds but to me
The Steps looks just as fresh and innovative as any apart from the inevitable influence of
Dugan’s. One thing is certain though an architect cannot give an objective opinion on how hard or easy rooms may be – a puzzle isn’t a puzzle to he who sets it. To date I have completed 11 rooms of Level 1, and although there are some fun rooms such as
Maconde (2N, 2W) and
Metropolis (2N, 4W), I would rate the general standard as very hard.
Easily the hardest so far has been
Rate (2N, 3W) with the demo’s statistics (1484 moves in 16.53min) masking reality’s 4 or 5Hrs. I entered from the east and was later dismayed to find that there was a hidden entrance that would have made the room much easier. I thought that the scroll
Choose the right path referred to the path through the spiders. Anyway I have the satisfaction of having done the room the hard way, as follows:
Click here to view the secret text
×Leave the NE brain until later and move down through the spiders as efficiently as possible (the path isn’t the obvious one), which just leaves time to break the trapdoors cutting off the hordes in the east and north quadrants. Once you have established control you also need to cut off the four tar babies that are spawned in the centre (I was grateful that the orb was set to toggle). The rest is straightforward: strike the orb and clear up the horde from the north quadrant using the secure position in the SW (again leaving the brain) and finally break the trapdoors to prevent attack from the rear before entering the mother tar.
I see that
The Steps is a work in progress Rui: might I take the liberty of making some comments on this? I wouldn’t want to dissuade anyone from creating a magnum opus or from trying to emulate Erik (but remember that he started with relatively easy levels) however my favourite holds are the shorter ones such as Tscott’s single levels and those that have no more than say 30 rooms in total -
Treasure Hunt and
The Tomb of Nomb for example. I think that it would be a shame to use all your best ideas on a single hold or, dare I say, run out of fresh ideas altogether.
Finally, my main reason for writing: I am stuck on
Lisboa (2N, 5W). Can anyone give a hint as to how to prevent a roach or wraithwing from entering the inaccessible pocket just in front of the base of the mainsail?