Oneiromancer
Level: Legendary Smitemaster
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
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Re: Bug: stairs that end hold reset (0)
Well, that could be the case. I did do several things such as copy a room out into its own hold, then fool around with it and submit it to the forum for consideration, and then copy it back in...but I never did that on the final level of the hold, always on an earlier level. But if that makes a difference then yes, I did do that several times. And actually, in order to make level 3 I just copied and pasted level 1 (room by room I think, in order to keep the labelling of the Entrance consistent). And come to think of another thing, when converting to the final 1.6 release, I had to export the hold as "Anyone Edit" and then reimport it...and I might have just copied all the rooms over instead of just using it as-is, or perhaps I let it make a copy for me to edit, since it didn't recognize me as being the same "Neil" as before.
So yes, I did a lot of those things, so they could indeed be related. The same thing is happening with Smallsome Swicks for me (but no one else has responded there so I don't know if anyone else has seen this), so ask Erik if he did too. And I think TScott had a similar problem with The Killing Jar. Does this mean you have an idea what it could be?
Game on,
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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
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