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Tahnan
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icon Characters don't periodically alter appearance (+1)  
As mrimer already knows, but now it's officially posted here. Unlike in JtRH, characters in TCB don't undergo that occasional change in appearance (slight pulsing, wings flapping, blinking, whatever it might be).
06-19-2007 at 05:15 AM
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mrimer
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icon Re: Characters don't periodically alter appearance (0)  
Tahnan wrote:
As mrimer already knows, but now it's officially posted here. Unlike in JtRH, characters in TCB don't undergo that occasional change in appearance (slight pulsing, wings flapping, blinking, whatever it might be).
Thanks. I've fixed it. I just noticed the same happens to the player in swordless roles and fixed that too.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-26-2007 at 05:19 AM
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silver
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icon Re: Characters don't periodically alter appearance (0)  
I was highly interested in that routine for my own efforts. I'm curious - what recourse besides downloading different versions and doing manual diffs can I get to examining your bug fixes?
(I'm still waiting on a tar of 3.0.0 so I can compare to the 3.0.2buggy source that I have)


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06-26-2007 at 06:00 AM
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mrimer
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File: RoomWidget.cpp.diff.txt (5 KB)
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icon Re: Characters don't periodically alter appearance (+1)  
silver wrote:
I was highly interested in that routine for my own efforts. I'm curious - what recourse besides downloading different versions and doing manual diffs can I get to examining your bug fixes?
Sorry, there is none. I'll post a diff of RoomWidget rendering fixes here for your convenience though.
(I'm still waiting on a tar of 3.0.0 so I can compare to the 3.0.2buggy source that I have)
Oh, are you waiting on me for that? Sorry, I've been completely negligent about version tagging and I don't have a tar of 3.0.0. I'll resolve to do better at that in the future.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-26-2007 06:29 AM]
06-26-2007 at 06:29 AM
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silver
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icon Re: Characters don't periodically alter appearance (0)  
well, it might pick up some oddities with tweaks or something, but would still be terribly educational to me if you could do:
cvs diff -D Insert_Date_of_3_0_0_Release_Here
except in svn syntax :)


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06-26-2007 at 10:07 PM
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coppro
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icon Re: Characters don't periodically alter appearance (+1)  
DROD code is on subversion?

svn diff -r <Revision of 3.0.0 release>:<Revision of 3.0.2 source bundle> > drod3-0-0.patch

You can also reverse the numbers, which will give you a reverse diff, allowing someone with the 3.0.2 source to patch it backwards to 3.0.0

You could also release a diff for the source bundle up to the most recent version.
06-26-2007 at 10:34 PM
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silver
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icon Re: Characters don't periodically alter appearance (0)  
he didn't tag the release, though, and hasn't been operating in branches.


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:yinyang
06-27-2007 at 03:00 AM
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jmpava
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icon Re: Characters don't periodically alter appearance (+1)  
silver wrote:
he didn't tag the release, though, and hasn't been operating in branches.

Eh, you'll still have the revision number of the svn repository at the time of the 3.0.0 release, it just may not be entirely exact depending on how specific mrimer remembers it. It doesn't NEED to be tagged or branched for svn revision dif, it just makes it safer to fully trust it. What coppro said should be fine, although if anything else unrelated is in this repository you might want to do a directory specific diff instead.

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06-27-2007 at 04:59 AM
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mrimer
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File: DROD300_2_diffs.rar (136.3 KB)
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icon Re: Characters don't periodically alter appearance (+1)  
silver wrote:
well, it might pick up some oddities with tweaks or something, but would still be terribly educational to me if you could do:
cvs diff -D Insert_Date_of_3_0_0_Release_Here
except in svn syntax :)
Okay, here's the output of running
cvs ... diff -w -u -D"Apr 1, 2007 GMT" -D"Apr 27, 2007 GMT"

This should give all the changes from 3.0.0 to 3.0.2.rev2. In case you wanted it the other way, I provided a reverse diff too (in case you want to "unpatch" your 3.0.2 source back to the way it was in 3.0.0).

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-28-2007 at 03:24 PM
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mrimer
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File: diff_3.0.2.3.rar (32.6 KB)
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icon Re: Characters don't periodically alter appearance (0)  
For good measure, and also in case I missed anything due to the way I specified the time zones (should have used MDT, probably), here's a diff from after the above patch to the current state of the code on my local machine (If it matters to you devs out there, I might suggest applying it, since it fixes up various instabilities in 3.0.2.rev2.)

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-28-2007 at 03:35 PM
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