Post-mastered!
This hold, like its predecessor, is a good tutorial. It teaches a bunch about the new elements. Of course, like the first Zonhin's Tutorial, it lacks the depth that Advanced Concepts has. (Hmm, is Advanced Concepts going to be the benchmark against which all tutorials are measured?)
I liked this hold. New players really should play it so they can learn about many of the basic interactions and all the introduced elements TCB offers. Even DROD veterans could have some fun with this. It was this hold that taught me that ctrl-5 waiting until the next spawn cycle (or 30 turns, otherwise). It is mentioned in the help files, but not in the official hold's tutorial.
So,
7 for fun.
1 for brains.
65/100 approval rating.
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It was going well until it exploded.
~Scott Manley
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