Somehow I knew that there'd be at least one good idea coming from this guy.
I think that "
tar-movers"
are something that is necessary--it is currently the only game element that nothing can move on. While some may say that that's a good thing, it's getting to the point where I want to be in danger at all times. Perhaps this is because I've been playing so long, but still.
Even if this particular idea is not implemented, it's the best method I've heard of for killing such a tar-mover. That is, it will die if the tarstuff beneath it disappears. The "
make a baby below it"
idea is interesting, but would make pretty much all basic tarstuff forms uncuttable, without extra help, or slowing the tarstuff monsters. These monsters would change my tarstuff-cutting algorithm, and I welcome this sort of mental agility test.
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First Delver! (I was the first non-tester/dev
to conquer TCB.)
d
/dy