Kwakstur
Level: Smiter
Rank Points: 385
Registered: 05-05-2006
IP: Logged
File: AAAAMod.zip (1.8 KB) Downloaded 47 times. License: Public Domain
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Another failed mod for JtRH: Demo (0)
This whole graphics modding thing is really starting to get to me . . . here's basically my problem: My mod is editing the wrong tiles, even though I checked thoroughly through coppro's guide. I'm not sure why this is happening . . .
So, I'm going downstairs, and I'm not going to check back for a while, so if you have any questions about the specifics, I have a very specific situation below.
I have a folder full of graphics tiles for walls that I used Print Screen/SysRq, copy, and paste to get from the Foundation set (for JtRH). I put another copy of these into another folder, and I'm one by one editing them to my tileset and saving them as .pngs.
So I finally decided to see if it's working so far. I made a 308x22 bitmap, filled it with four tiles (The ones for a horizontal wall, and the one for the center pieces in hard wall), and left the other 10 blank.
I made the .tim file have the same name as the png. I put "692,688,690,679,!10" as the line to make it change those four tiles and ignore the other 10. I put everything in the Bitmaps folder.
I add the line to general tiles, so it says this:
[Graphics]
General=GeneralTiles
Style1=Style1
Style1=AAAAMod
Style2=Style2
Style3=Style3
I made sure that DROD was closed while I did that. Then I opened it, but found it edited the wrong tiles. As if you need any more information, here's the mod. In a zip folder.
This is my second mod, both of which failed. And this one, unlike the other one, has about 60 or so tiles left for me to add on to the measly 4 I have.
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Also known as ExpHP everywhere else.
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