Aris Katsaris
Level: Delver
Rank Points: 32
Registered: 10-10-2003
IP: Logged
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Potions idea (0)
Two ideas here, grouped together as they both concern potions...
1) Why not allow the architect to choose the range of invisibility potions? It seems to me that the 11x11 square forced upon architects may be restrictive to them; I think that architects could perhaps be allowed to pick what number the range of each potion should be, even though a radius of 5 (11x11 square) could remain the "default" visibility...
This would allow architects to go from all the way to complete invisibility (by choosing a range of 0 - monsters not seeing you even when you are very close by), or to generally constructing their puzzles and potions as it suits them, with the range it suits them.
2) Secondly... I have to say than in "Smallsome Swicks" I was rather seriously baffled at first by the way that the invisibility potion stopped tar and roach queens from spawning or serpents from moving at all... On a conceptual level I didn't found it to make really that much sense either -- why should serpents not move just because they don't see you, even though they move other times when they don't see you?
In all those cases (tar, roach queens, serpents) the invisibility potion seemed to be acting like a time-stopper instead.
So, here's my suggestion -- why not create an actual time-stopping potion, and thus separate the main idea of the invisibility potion from its bizarre side-effects where tar, queens and serpents are concerned?
Or for some originality, we can call it a "time accelerator", namely allowing Beethro and all critters caught within said accelarator's range to move as much as they want in the blink of an eye. (It's the same idea where practice is concerned).
Most invisibility potions in Smallsome Swicks would then have to be replaced by these "time-stopping potions", as using a simple invisibility potion wouldn't stop tar from spreading or serpents from moving.
But I think architects might enjoy having the different possibilities that time-stopping and invisibility potions provide as indeed being actual *different* options, rather than combined into one. Perhaps. :-)
Anyway, any thoughts?
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