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Caravel Forum : DROD Boards : Bugs : (TCB) Player Role Bug (If it isn't a bug, can you make it a feature?)
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vittro
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icon (TCB) Player Role Bug (0)  
See attached hold. When a player stabs a monster, then change to another player role the monsters still target him. If this isn't a bug, can you make it a feature?

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04-24-2007 at 03:00 PM
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NiroZ
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icon Re: (TCB) Player Role Bug (0)  
You mean, you think that the intended behaviour should be that the monster freeze's/chases after Decoy or Stalwart?

Sounds more of a feature request to me.
04-24-2007 at 03:17 PM
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vittro
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icon Re: (TCB) Player Role Bug (0)  
I mean this :

1) Beethro changes to Beethro in disguise.
2) Kills monster.
3) Change to Beethro and then to Guard or to Guard
4) The monsters keep following him. (WRONG)

1) Beethro kills a monster.
2) Change to Guard.
3) Monsters keep chasing him. (WRONG)

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04-24-2007 at 03:54 PM
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mrimer
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icon Re: (TCB) Player Role Bug (0)  
No this isn't a bug. I'm ambivalent about having a change in player role cause monsters to stop targeting the player. Architects might want to change the player role mid-room but not have this cause all monsters to freeze. Hmm...maybe there's potential for adding a new script imperative in the future that tells monsters to stop targeting the player in non-Beethro roles. I'll think about it.

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04-24-2007 at 04:44 PM
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Kevin_P86
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icon Re: (TCB) Player Role Bug (0)  
FWIW, I think the current behaviour is more intuitive and should be kept. But there's never any harm in making it an option, I suppose.

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04-24-2007 at 07:11 PM
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vittro
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icon Re: (TCB) Player Role Bug (0)  
I agree with Mike and Kevin. The best idea is to make it an imperative option or whatever.

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04-24-2007 at 07:14 PM
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