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Caravel Forum : DROD Boards : Bugs : 2.0.16 JtRH patch candidate (rev3 released)
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mrimer
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icon 2.0.16 JtRH patch candidate (+2)  
Anyone with any version of JtRH/KDD may apply the corresponding patch to their local installation.

Here's the set of fixes, changes and improvements implemented in the 2.0.16 build since 2.0.15.1 was released:

2.0.16 (rev3 -- released):
* Various stability and cosmetic improvements.

2.0.16 (rev 2):

* CaravelNet: Fixed room conquer upload hang when connection is bad. Fixed key loss.
* Checkpoint save bloat when other entities activate a checkpoint. Semantically duplicate saved games are now checked for and deleted during player export.
* Halph door opening replay speed optimization.
* Fixed memory leaks, including a big one saving rooms with scripts.

2.0.16 (rev 1):

Changes/improvements/additions:
+ Explosions: now don't break crumbly walls under force arrows pointing the wrong way.
+ Room editor: now tarstuff mothers can have unstable tar under them
+ Export: optimized memory usage and speed
+ Added "Startup:QuickPlayerExport" option to the INI. Set it to "1" to more quickly get saved games from one installation to another. It skips exporting demos and checkpoint saves to player profiles and "saved games only" exports. Should be much faster if you just want to retain general room explored/conquered progress.

Bug Fixes:
* Path map fix that could potentially affect Halph and Slayer movement paths, but shouldn't break any rooms.
* NPC script AppearAt sword fix.
* Room Editor fixes: couldn't place monster where NPC sword was after deleting the NPC; overlapping Halph & Slayer edge placement issues; error highlights now remain during script command AOE selection. Now can't paste obstacles under serpents. Stair placement now updates minimap. Level entrance now doesn't change orientation on Cancel.
* Various stability improvements.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 10-02-2007 02:16 PM]
04-13-2007 at 05:07 AM
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Briareos
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icon Re: 2.0.16 JtRH patch candidate (0)  
mrimer wrote:
2.0.16 (rev 2):
* Checkpoint save bloat when other entities activate a checkpoint. Semantically duplicate saved games are now checked for and deleted during player export.
* Fixed memory leaks, including a big one saving rooms with scripts.
Yaaay!

Too bad I'm at work currently... gotta try this out as soon as I get home... :D

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R.I.P. Robert Feldhoff (1962-2009) :(
04-26-2007 at 08:22 AM
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Briareos
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icon Re: 2.0.16 JtRH patch candidate (+1)  
What can I say? It worked! :lol

I haven't imported my player into TCB yet, but deleting my JtRH player after exporting (which took 20 minutes, but hey...) and re-importing the export made JtRH react a lot snappier... :D

Also, exporting my player a second time didn't even take half a minute... ;)

np: Star You Star Me - Burden (Simple Things)

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"I'm not anti-anything, I'm anti-everything, it fits better." - Sole
R.I.P. Robert Feldhoff (1962-2009) :(

[Last edited by Briareos at 04-26-2007 04:24 PM]
04-26-2007 at 04:23 PM
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mrimer
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icon 2.0.16 JtRH patch candidate -- released (0)  
The 2.0.16 build is considered officially released. Thanks for everyone who helped playtest and verify everything is working properly!

All of the fixes listed above are included in 3.1 as well, of course.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 10-02-2007 02:14 PM]
10-02-2007 at 02:13 PM
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Caravel Forum : DROD Boards : Bugs : 2.0.16 JtRH patch candidate (rev3 released)
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