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Caravel Forum : DROD Boards : Bugs : Unable to progress (When not clearing FR 3N)
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Jolima
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So at first I didn't realize that most of TCB:FR 3N was a bridge and just passed through without dropping it. When I had cleared most of the other rooms on the level I came back to it and discovered my error.

Unfortunately I also found that it was impossible to do anything from the western entrance. So I had to restore from before leaving the room and then replay the rest of the level.

This doesn't seem in line with the rest of the level design so I suppose it could be classified as a bug?

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04-11-2007 at 11:13 PM
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Tahnan
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Jolima wrote:
...TCB:FR 3N...

Unfortunately I also found that it was impossible to do anything from the western entrance.
I'll confirm that wow, that really is incredibly non-back-trackable--(2,3) is aumtliched from (10,11) and (25,3), and is thus impassable. (And thus, impossible.) It would be nice to fix that. Er, somehow. (Perhaps the addition of an arrow-blocked path leading south from the western entrance? Though it'd either have to go along the western edge, which isn't particularly elegant, or else touch on the bridge, which would break the room.)
04-12-2007 at 12:21 AM
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coppro
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Tahnan wrote:
I'll confirm that wow, that really is incredibly non-back-trackable--(2,3) is aumtliched from (10,11) and (25,3), and is thus impassable. (And thus, impossible.) It would be nice to fix that. Er, somehow. (Perhaps the addition of an arrow-blocked path leading south from the western entrance? Though it'd either have to go along the western edge, which isn't particularly elegant, or else touch on the bridge, which would break the room.)
Tunnel?
04-12-2007 at 12:25 AM
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Tahnan
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coppro wrote:
Tunnel?
Uhhh...right, that. And now you know why I have never posted a hold to the Architecture board.
04-12-2007 at 12:26 AM
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Jolima
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A red or green door at the end of the level should work as well.

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The fact that we live at the bottom of a deep gravity well, on the surface of a gas covered planet going around a nuclear fireball 90 million miles away and think this to be normal is obviously some indication of how skewed our perspective tends to be. - Douglas Adams
04-12-2007 at 06:58 AM
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Kevin_P86
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Jolima wrote:
A red or green door at the end of the level should work as well.
I assume you mean room instead of level?

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04-12-2007 at 06:33 PM
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Tahnan
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A red door would change the actual gameplay of the room. (I think it would invalidate my deno.) A green door might work. Tunnels, I think, are still better, because they would add new spaces that can be walked on, rather than changing currently walkable spaces, so they couldn't possibly affect any current demos.
04-12-2007 at 06:59 PM
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Jolima
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Kevin_P86 wrote:
I assume you mean room instead of level?
Right.

Tahnan wrote:
A red door would change the actual gameplay of the room. (I think it would invalidate my demo.) A green door might work. Tunnels, I think, are still better, because they would add new spaces that can be walked on, rather than changing currently walkable spaces, so they couldn't possibly affect any current demos.
Ah, I missed that there's one trapdoor you can skip.

A green door shouldn't be able to change any victory demo while a tunnel might invalidate a demo if someone bumped into the pit by mistake. ;)

Either solution should work in practice though and it just comes down to aesthetics.

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The fact that we live at the bottom of a deep gravity well, on the surface of a gas covered planet going around a nuclear fireball 90 million miles away and think this to be normal is obviously some indication of how skewed our perspective tends to be. - Douglas Adams
04-12-2007 at 07:30 PM
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mrimer
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I'm going to put a tunnel here, with force arrow and green door branches on the south side. That way, the room is backtrackable and the player may also traverse the cleaned room either way quickly.
04-24-2007 at 01:55 AM
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