I'm writing a routine that detects when a .dat file is corrupted. If you've experienced the text loss bug with any build of DROD, please reply to this post with your three dat files attached. If you already did this in another topic, don't worry about it--I'll pick them up there.
I need to write a function that correctly detects corruption in a variety of forms and doesn't crash while doing it. I should test the function on a variety of corrupted files to make sure behavior is consistently correct.
And when that routine is done, I'll write something that backs up the dat files so that if they do get corrupted, you can at least restore to where you were from the previous DROD session. Not a perfect solution, but I think it will get us release-ready.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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