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Caravel Forum : Caravel Boards : General : Poll: How much overlap do you want between game elements? (How much overlap do you want between game elements? See post for explanation of options.)
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How much overlap do you want between game elements? See post for explanation of options.
I am a graduate of the Rube Goldberg school of dungeon design.
A little variety goes a long way.
But a lot of variety goes even further.
A tool for every single possible occasion.
I'm just here for the eye candy.
Note: Viewing results forfeits your right to vote.
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icon Re: Poll: How much overlap do you want between game elements? (0)  
I voted 3.

My current preference probably falls a bit closer to 2; I'm not one of the better DROD players by a longshot, and I've had a hard enough time just figuring out the quirks of behavior for the default elements. I stopped playing KDD when the tar puzzles started getting really fierce; ditto JtRH with the harder bomb and fuse puzzles.

I know I can become familiar with all these elements in time. The more similar the elements are, though, the less likely I am to take the time necessary to work out their distinctions--I can handle tar vs. mud vs. gel just fine, for example, but I still don't recognize the color-coding for the three kinds of floor switches.

Most anything's fine once you've mastered it, though, and I recognize that a lot of people prefer a much more challenging game than I do, so that's why I voted 3.
04-09-2007 at 01:40 PM
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Caravel Forum : Caravel Boards : General : Poll: How much overlap do you want between game elements? (How much overlap do you want between game elements? See post for explanation of options.)
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