Parse
Level: Delver
Rank Points: 57
Registered: 12-15-2006
IP: Logged
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Re: The City Beneath : Interlude: A Goblin's-Eye View : 3 North (+2)
A slightly less technical explanation of Aumtlich movement is as follows. Be forewarned that, as it's less technical, it's also less accurate.
Picture the aumtlich as the center of a compass, with lines extending from it in all 8 major directions (North, South, East, West, North-east, North-west, South-east, Southwest). The aumtlich will then determine which of these lines you're closest to, and if it's not already facing that way, it'll turn towards that way. If it doesn't turn, it will take a step closer towards you - if it's in the same row or column as you, it'll move straight towards you (N, E, S, or W), but if it isn't it will try moving diagonally (while still facing the same way).
How I approached this room, in horrifyingly-minute-detail-o-vision:
First, draw out a path using straight horizontal and vertical lines that will have the aumtlich end on the hot floor. Your goal is to have the aumtlich follow that path. I started out doing the following:
- Before stepping on the power token, push a mirror into the aumtlich's gaze. This will keep it from moving once we step on the token.
- Next, I pushed a mirror north, directly above the aumtlich, in the middle of the path I can walk on.
- I then stepped on the power token, which wakes up the aumtlich. He realizes that he's staring at a mirror, and is frozen by his own gaze.
- I then walk north and hide behind the mirror.
- Just by turning left and right, I direct the fegundo to fly between the aumtlich and the southern mirror, breaking its beam and unstunning it. It realizes that I'm to the north, and then starts turning around to face me.
- Once it looks north, it gets frozen by looking into the mirror. Silly aumtlich, gaze-beams are for delvers!
- Again, only by turning left and right, I direct the fegundo to fly north between the northern mirror and the aumtlich. However, once it's there, I turn to make it face southwest (or east).
- While the fegundo is trying to fly against the force arrows, it won't explode, but it keeps blocking the beam from hitting the mirror, which allows the aumtlich to walk north.
- I leave the fegundo there until the aumtlich steps far enough north, and then I turn once more, allowing the fegundo to fly west (or east). Because I haven't moved, I'm still behind the mirror, and since the aumtlich keeps looking in that direction, it gets frozen by its own gaze.
- I then repeat this process for each of the lines in the aumtlich's path.
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