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Citrus
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
Why aren't the old JTRH music for the levels included? I liked those, especially Devious.

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04-04-2007 at 10:12 PM
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eytanz
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
If you own JtRH, you can copy over the music manually; it's not included in TCB for several reasons, one of them being download size, but also simply that it's part of the JtRH bundle.

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04-04-2007 at 10:38 PM
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Beef Row
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eytanz wrote:
If you own JtRH, you can copy over the music manually; it's not included in TCB for several reasons, one of them being download size, but also simply that it's part of the JtRH bundle.

If you copy the music over, would TCB 'know' when to play it in JTRH holds? Or would you have to specially set it or use it to replace TCB music or something like that?

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04-04-2007 at 11:24 PM
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eytanz
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
I think you need to modify drod.ini - basically, copy the lines that associate music with styles in the 2.0 DROD.ini to the 3.0 ini (and maybe delete the relevant lines in 3.0)

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04-04-2007 at 11:27 PM
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silver
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eytanz wrote:
I think you need to modify drod.ini - basically, copy the lines that associate music with styles in the 2.0 DROD.ini to the 3.0 ini (and maybe deletecomment out the relevant lines in 3.0)

fixed

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04-04-2007 at 11:37 PM
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Krishh
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icon Re: Ask Questions about TCB and DROD 3.0 (+1)  
And what would the comment syntax for the ini file be?

Edit: Furthermore, isn't the JtRH music integrated into a binary, not allowing you to just copy it over anyway?

[Last edited by Krishh at 04-05-2007 12:48 AM]
04-05-2007 at 12:43 AM
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eytanz
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Krishh wrote:
Edit: Furthermore, isn't the JtRH music integrated into a binary, not allowing you to just copy it over anyway?

Oh, apparently it is. Hmmm...

I'll bring this up on the dev board, maybe some solution could be found.

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04-05-2007 at 01:27 AM
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DGM
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
The new music is wonderful, and I'd like to play it in the background while I work. Is there a way to have DROD keep running (or at least keep playing music) when it's not the active window?

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04-05-2007 at 03:08 AM
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Fafnir
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
Speaking of the new music, there's one combat track that sounds vaguely Wolfenstein 3D-ish - what does the Morse code at the start say?

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04-05-2007 at 12:29 PM
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Tahnan
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Fafnir wrote:
Speaking of the new music, there's one combat track that sounds vaguely Wolfenstein 3D-ish - what does the Morse code at the start say?
"H-E-L-P-I-A-M-T-R-A-P-P-E-D-I-N-E-R-I-K-S-B-A-S-E-M-E-N-T".
04-05-2007 at 07:30 PM
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Sillyman
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Sounds like Mattcrampy's been inserting subliminal messages into the music again... ;)

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04-05-2007 at 08:30 PM
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Briareos
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Tahnan wrote:
Fafnir wrote:
Speaking of the new music, there's one combat track that sounds vaguely Wolfenstein 3D-ish - what does the Morse code at the start say?
"H-E-L-P-I-A-M-T-R-A-P-P-E-D-I-N-E-R-I-K-S-B-A-S-E-M-E-N-T".
DRODFL*! :lmao


* When ROTFL just doesn't cut it anymore...

np: Styrofoam - The Longest Wait (Pukkelpop Festival 08-05, Kiewit BE) (Live)

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04-05-2007 at 09:47 PM
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Rabscuttle
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
In the final room...

Click here to view the secret text

04-07-2007 at 02:26 AM
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Oneiromancer
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I'm really not quite sure what you mean, Rabscuttle...want to PM me your question?

Game on,

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04-07-2007 at 03:48 AM
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TripleM
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Tahnan wrote:
Fafnir wrote:
Speaking of the new music, there's one combat track that sounds vaguely Wolfenstein 3D-ish - what does the Morse code at the start say?
"H-E-L-P-I-A-M-T-R-A-P-P-E-D-I-N-E-R-I-K-S-B-A-S-E-M-E-N-T".

Heh. I was planning to work that out at some point, but looks like you beat me to it!
04-07-2007 at 04:30 AM
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Tahnan
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TripleM wrote:
Tahnan wrote:
"H-E-L-P-I-A-M-T-R-A-P-P-E-D-I-N-E-R-I-K-S-B-A-S-E-M-E-N-T".

Heh. I was planning to work that out at some point, but looks like you beat me to it!
Nah, I was just practicing for the April contest. I made that up completely.
04-07-2007 at 05:36 AM
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Dex Stewart
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If I remember properly, Erik announced that there will be "Smite to the Death"-style multiplayer in TCB. Where is it?
Is it also possible to play in teams(or cooperatively)?
04-07-2007 at 12:04 PM
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KevG
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The SttD-style gameplay Erik mentioned is going to be completely separate. Haven't heard any word on when it's going to be available, but I would assume it won't be until some time after things quiet down a bit from TCB,
04-07-2007 at 12:19 PM
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Citrus
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Those two giant orbs in The City, are they possible to make in the editor?

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04-08-2007 at 06:05 PM
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eytanz
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No (or more accurately, yes, as custom images, but not as actual orbs).

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04-08-2007 at 07:09 PM
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NiroZ
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I'm sure that this has been answered before, but what exactly is the difference between the two of slayers, other than the portrait and the sound files?
04-09-2007 at 02:05 AM
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eytanz
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You can place multiple generic slayers in the room, but only one 39th slayer without using scripting. But really, the two slayers (like the two Halphs) are there to allow for backwards compatibility of the graphics/voices, and do not serve a gameplay purpose.

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04-09-2007 at 02:08 AM
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Sillyman
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Those giant orbs look to have pressure plates under them. That's what the script activates.

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04-09-2007 at 06:12 AM
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Citrus
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Okay, I figured out how to make curved land on the side of water, but is there anyway to make the water curve outward instead of the land curving inward? I can't seem to get a good looking pond.

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[Last edited by Ezlo at 04-09-2007 07:07 PM]
04-09-2007 at 07:07 PM
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coppro
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You can modify the style files... and that's about it.
04-09-2007 at 07:40 PM
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Citrus
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Oh well. I'm not good enough to do that.

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04-09-2007 at 07:41 PM
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coppro
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Black is water, transparent grey is floor. Anything else is the edge.

Go wild.
04-09-2007 at 08:06 PM
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lakibuk
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icon Re: Ask Questions about TCB and DROD 3.0 (0)  
I wonder why TCB is not featured on the start page of Caravel yet. Is this some kind of soft release?

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04-11-2007 at 09:09 AM
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Banjooie
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HAY GUYS WENS THE GAME COMIN OUT????? :? :thumbsdown :weep :no
04-11-2007 at 09:22 AM
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Erik wants us hardcore fans to play it through and confirm quality before doing the official release. And then it will be links on all pages and reviews on all major gaming sites. And a parade of a hundred Stalwarts in your city, a simultaneous release of 382091 roach-shaped balloons, and fireworks that make out a giant Aumtlich in the sky! With a working paralyzing gaze! Free leaf juice for all! Danforth Strout will autograph your really big swords at the signing booth! Be there or be a pushable Sokoban object!

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04-11-2007 at 09:31 AM
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