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Caravel Forum : DROD Boards : Architecture : Not-so-puzzles (A hold full of peciliar puzzles)
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Insane
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File: Not-so-puzzles.hold (9.7 KB)
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icon Not-so-puzzles (+1)  
A strange hold indeed.
Comments welcome.

-Insane

[Last edited by Insane at 03-17-2007 12:14 PM]
03-16-2007 at 01:45 PM
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Blondbeard
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icon Re: Not-so-puzzles (0)  
First of all: You haven't posted any hold ;)
03-16-2007 at 01:55 PM
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Insane
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Oh durrh!
How could I forget that? ;)

-Insane
03-16-2007 at 02:21 PM
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MeckMeck GRE
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icon Re: Not-so-puzzles (+1)  
Orb level : I know that many people do *not* like orb puzzles and actually I belong to them. But those orb puzzles were all good and fun.
Entrance : This was the hardest of them I think. Cool one.
1E : Looks more difficult than it is.
2E : I got a shock when I saw this room. But in the end it was easy... not the best room though.
3E : Simple. I don't really think that's an orb puzzle.
4E : -
5E : Although I was able to crack 2 puzzles with pure randomness here, I quite enjoyed this room. For players who have AE this room would be a pain ;)

Scripting level : I like scripting and I like if it's explained well.
1E : Reminds me of Drod learning Zone.
2E : Easy but nice.

[Last edited by MeckMeck GRE at 03-16-2007 03:09 PM]
03-16-2007 at 03:09 PM
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Insane
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MeckMeck GRE wrote:
Orb level : I know that many people do *not* like orb puzzles and actually I belong to them. But those orb puzzles were all good and fun.
Entrance : This was the hardest of them I think. Cool one.

This was *supposed* to be an entrance puzzle meant to be easy.
1E : Looks more difficult than it is.

Indeed.
2E : I got a shock when I saw this room. But in the end it was easy... not the best room though.

Interesting room, eh?
3E : Simple. I don't really think that's an orb puzzle.

I was at a failure of thinking capability at the moment.
4E : -

See above.
5E : Although I was able to crack 2 puzzles with pure randomness here, I quite enjoyed this room. For players who have AE this room would be a pain ;)

Indeed it would.

Scripting level : I like scripting and I like if it's explained well.
1E : Reminds me of Drod learning Zone.

Meant to be introductory, as the entrance before.
2E : Easy but nice.

Yep.

Give me more ideas.
Also, I updated the hold as follows:

+ Added checkmarks to every orb puzzle, so you can save your progress.
+ Added a secret room after the last of Level 1, wich contains all the best-possible solutions to the orb puzzles. (minimal number of orb-hits)
I think I might put this after an IMMENSLY complex orb puzzle itself ;).

-Insane

[Last edited by Insane at 03-16-2007 03:35 PM]
03-16-2007 at 03:34 PM
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Insane
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icon Re: Not-so-puzzles (0)  
Updated. I put the list of best-solutions behind an insanely hard orb puzzle.

-Insane

[Last edited by Insane at 03-16-2007 05:28 PM]
03-16-2007 at 04:47 PM
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MeckMeck GRE
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icon Re: Not-so-puzzles (0)  
Minor issue : The connection between Level 2E and 3E is buggy.
Cool hold so far.
03-16-2007 at 05:43 PM
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Sillyman
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MeckMeck GRE wrote:
Minor issue : The connection between Level 2E and 3E is buggy.
Cool hold so far.
What level? :huh

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FNORD
03-16-2007 at 07:49 PM
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Insane
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Sillyman wrote:
MeckMeck GRE wrote:
Minor issue : The connection between Level 2E and 3E is buggy.
Cool hold so far.
What level? :huh

Level 2.
I fixed it, and In Level one I added master walls so you can skip "The Puzzle of all Puzzles" (Secret room leading to the best-solution scrolls) once you completed it, or you can look at the exact moves required for the best solution.

I can't think of anything more for Level two, please, PLEASE help me...

-Insane

Edit: How's this for an idea?

Beginning Scroll wrote: The Guard will run around killin all the townspeople (roaches).

But if the townspeople all die, a hyper-protection device fires and the room exlodes killing everybody with it.

Now comes a flashback from level one.
Can you solve the orb puzzle fast enough to stop the guard from killing all?

Should the puzzle be hard? Should it be easy? Was level one enough? Was level one too little? Post your opinion!

Edit: Added it without a puzzle so far.
Also, I found out an even shorter solution for The last puzzle of the last required room of level one. Even shorter than the orb solver progrm solution, wich had 3 orb strikes, while my solution has only 2.

-Insane

[Last edited by Insane at 03-16-2007 08:24 PM]
03-16-2007 at 07:54 PM
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Sillyman
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More scripts! Yay! Also (might be a bug, but I think you should leave it as is, or make a secret room from it), you can conquer the room with the guard, roaches, and tons o' bombs by waiting near the door until the last roach is killed, then exiting within 1 turn. Then, after entering and exiting the room a couple times, the trap is "disarmed" and you are able to freely travel through the room, maybe to a green door that leads to a secret room. Eventually even the guard disappears when you re-enter. I might have done something strange though. Oh, and there's a safe spot in the upper left corner as well.

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[Last edited by Sillyman at 03-16-2007 08:37 PM]
03-16-2007 at 08:36 PM
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Insane
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Sillyman wrote:
More scripts! Yay! Also (might be a bug, but I think you should leave it as is, or make a secret room from it), you can conquer the room with the guard, roaches, and tons o' bombs by waiting near the door until the last roach is killed, then exiting within 1 turn. Then, after entering and exiting the room a couple times, the trap is "disarmed" and you are able to freely travel through the room, maybe to a green door that leads to a secret room. Eventually even the guard disappears when you re-enter. I might have done something strange though. Oh, and there's a safe spot in the upper left corner as well.

I managed to recreate it.
Difficult to fix indeed.
Maybe I should do it one move before he kills the last roach.... but that would be exploitable again.
Maybe I should block the entrance once you enter the room....
Hmm...

Also, has anybody attempted the secret room in Level 1 so far?

-Insane
03-16-2007 at 08:57 PM
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Kevin_P86
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Insane wrote:
Also, has anybody attempted the secret room in Level 1 so far?
Yes, and I beat it without using any orb solver or the like. It didn't take very long, either.

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03-16-2007 at 09:18 PM
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Sillyman
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Insane wrote:
I managed to recreate it.
Difficult to fix indeed.
Maybe I should do it one move before he kills the last roach.... but that would be exploitable again.
Maybe I should block the entrance once you enter the room....
Hmm...
I used the exit, not the entrance. I suggest you just make it impossible to leave the room until you solve the puzzle (With a force arrow), with no changes to the script. That way, you can make the bug a feature if you wish, while still forcing people to solve the room.

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03-16-2007 at 11:04 PM
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Sillyman wrote:
Insane wrote:
I managed to recreate it.
Difficult to fix indeed.
Maybe I should do it one move before he kills the last roach.... but that would be exploitable again.
Maybe I should block the entrance once you enter the room....
Hmm...
I used the exit, not the entrance. I suggest you just make it impossible to leave the room until you solve the puzzle (With a force arrow), with no changes to the script. That way, you can make the bug a feature if you wish, while still forcing people to solve the room.

Good idea with the arrow.
I'll do that.

Also, to your supposed safe-spot in the northwest, you normally can't get there until you solve the puzzle.

-Insane

[Last edited by Insane at 03-17-2007 12:08 PM]
03-17-2007 at 10:20 AM
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Insane
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Sorry for the bump, but:

Update:

*Added the puzzle itself to Level two, thrice east.
*Fixed the problem of reentering in thrice east.
^-Now you can reenter the room after completing it to actually solve it, since the trigger script is disabled once you beat it.
*Changed it from bomb explosions to closing doors that lock everybody in, as it prevents unwanted sword-triggering, enabling more movement-freedom and saving lots of space.
*The solution I found to L2: 3E consist of five orb hits.

Puzzle on, (Sorry One-I)
-Insane

[Last edited by Insane at 03-17-2007 12:13 PM]
03-17-2007 at 12:12 PM
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vittro
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cCan you make it editable?

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03-17-2007 at 01:11 PM
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Insane
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vittro wrote:
cCan you make it editable?

You can edit it when you master it.

-Insane
03-17-2007 at 07:20 PM
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vittro
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If the hold isn't complete, and is not in the hold boards, i will like to jump room to room.

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03-17-2007 at 07:30 PM
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Timo006
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I think you mean that you actually want it anyone-edit as long as it isn't on the holds board right?

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03-17-2007 at 08:15 PM
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Tim
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Timo006 wrote:
I think you mean that you actually want it anyone-edit as long as it isn't on the holds board right?
Don't think so. If I remember correctly, this vittro asked for a feature to hide things from testers. Here.

So I think he's only saying he's not willing to test the hold anyway.

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03-17-2007 at 09:56 PM
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Insane wrote:
Also, to your supposed safe-spot in the northwest, you normally can't get there until you solve the puzzle.
I knew that, and that's a good thing.

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03-18-2007 at 12:39 AM
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