masonjason wrote:
Can't do it. Further hints?
Warning: it's much more enjoyable to figure out this room for yourself - for a larrymurk room, it's not that hard.
1. Do you know what the solution will look like?
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×Hitting the orb will seal the central section, killing the serpents.
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×You need to have the tar babies placed so that they're accessible after you've hit the orb.
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×4 tar babies, 4 doors.
2. Can you complete the top row?
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×That is, 'surfing' the top serpent until you have a tar baby locked in at each end?
3. If so, then you just need to get the timing right for the bottom row.
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×Your tar baby needs to get off the top serpent at the right time, so that it can land on the bottom serpent.
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×As long as the tar baby avoids the central arrow trap, it can get off early and then move diagonally.
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×You could calculate the right moment to 'dismount', or just try it at one position and restore if that doesn't work. There's a reason for all those checkpoints.