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mrimer
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Thanks to Blondbeard's and DGM's great ideas, I got a 373 point walkthrough up at

http://students.cs.byu.edu/~mrimer/TotS_Walkthrough5.txt

35658/401/615 + 26,3,6 keys

It is interesting for me to note there is no score above 351 points on the official high score board with ATK>=401 like mine.

However, based on the end game stats in the high score list, I can surmise a couple things:
Click here to view the secret text


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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 02-10-2007 10:27 AM]
02-10-2007 at 09:58 AM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
mrimer wrote:
However, based on the end game stats in the high score list, I can surmise a couple things:
Click here to view the secret text


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[Last edited by DGM at 02-10-2007 05:15 PM]
02-10-2007 at 05:04 PM
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mrimer
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icon TotS high score (0)  
Yeah, I remember you had mentioned trying that earlier, so I tried it out earlier today just for fun, and it worked well. I got a 380 point walkthrough up at

http://students.cs.byu.edu/~mrimer/TotS_Walkthrough6.txt

36490/376/673 + 18,3,7 keys = 380

I did "waste" a few keys at the end, but I'm not sure offhand how to avoid it. I did go through the 3rd area with 122 ATK most of the way. Fortuitously, it worked out all right.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
02-11-2007 at 05:57 AM
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DGM
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icon Re: TotS high score (+1)  
I just took the emphasis on defense to its logical conclusion and tried an all-defense game (as in, never buy anything but defense at the altars). The plan was to pass the second area by killing the octopus early and using the mattock to get the cross.

This actually would have worked (with only 4 altar purchases), except for a flaw in the game. Seems the game won't let you fight unless your offense is higher than the enemy's defense, even if you have a power-doubling item (the cross) that should put you over the top. I had enough life to beat the vampire, but couldn't engage him (64 offense to 66 defense).

So at least 1 offense purchase at the second altar is mandentory, but only due to a bug. I may try again later with 1 offense purchase.

Since you're getting so much defense so early, try this:

Click here to view the secret text



Another place to consider using the warp staff:
Click here to view the secret text


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[Last edited by DGM at 02-11-2007 11:28 PM]
02-11-2007 at 08:02 AM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (+1)  
I got a score of 384 :D

37856 lives, a defense of 653, an attack of 385, and 7 red keys, 7 blue keys, and 13 yellow keys. I'm at eleventh place according to the forum thingy.

[Last edited by Blondbeard at 02-11-2007 01:58 PM]
02-11-2007 at 01:56 PM
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mrimer
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Blondbeard wrote:
I got a score of 384 :D

37856 lives, a defense of 653, an attack of 385, and 7 red keys, 7 blue keys, and 13 yellow keys. I'm at eleventh place according to the forum thingy.
I managed to match your 384 score with 38190/376/653 and 17,6,7 keys. Since I didn't have quite enough money to get the 3440g altar boost unless I wasted keys to open doors and fight more monsters, this time I
Click here to view the secret text

http://students.cs.byu.edu/~mrimer/TotS_Walkthrough7.txt

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 02-11-2007 06:31 PM]
02-11-2007 at 06:30 PM
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Doom
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icon Re: TotS high score (+1)  
DGM wrote:
I just took the emphasis on defense to its logical conclusion and tried an all-defense game (as in, never buy anything but defense at the altars). The plan was to pass the second area by killing the octupus early and using the mattock to get the cross.
Inspiring.

A while ago, I completed the game (for the first time!) with the reverse approach: Never buy anything but offense at the altar :D

Not very efficient, but just as fun as any playthrough. Finished with 18592/489/372 in combat stats. The milestone of 500 attack was very close, but since it was my first time through, I missed some useful money-saving tricks (I actually never bothered with the Lucky Gold, and used the level-down item to get the sacred shield instead). Maybe next time...
02-11-2007 at 09:30 PM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (+1)  
Blondbeard wrote:
I got a score of 384 :D

37856 lives, a defense of 653, an attack of 385, and 7 red keys, 7 blue keys, and 13 yellow keys. I'm at eleventh place according to the forum thingy.

Team DROD is closing in! I wonder if we can break 400...

Mike, here's my master list of things to try:

Click here to view the secret text


____________________________
My gaming blog is at http://dungeon-games.com/blog/

[Last edited by DGM at 02-12-2007 01:35 AM]
02-12-2007 at 01:00 AM
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DGM
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icon Re: TotS high score (+1)  
Doom wrote:
Inspiring.
Thanks.

I have to take back what I said about not being able to fight the vampire (even with the cross) being a bug, though. I now think it was done to ensure that you had enough offense to hurt the golden knight when he rushes you on 32. I also think the knight in your path on 39 is there for much the same reason.

I say this because I tried to make the game break down and cry by getting into an automatic fight where I lacked the offense to hurt the enemy. These two things made it impossible. My respect for the designer has gone up a notch, as it seems he anticipated sequence breaking by people like me much more than I had thought.



I missed some useful money-saving tricks (I actually never bothered with the Lucky Gold, and used the level-down item to get the sacred shield instead). Maybe next time...
The lucky gold just makes too many extra altar purchases possible to be worth blowing off.

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[Last edited by DGM at 02-12-2007 01:15 AM]
02-12-2007 at 01:10 AM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (0)  
There's NOT a huge difference pointwise between using the Magick Mattock to get the destructible ball in order to do an early rush for the Sacred Shield, and to use it to get 12 defense and 12 offense :) I tried both yesterday, and ended up on the exactly same score (384). I should probably be able to tweak that score up by one point quite easilly. Maybe I'll do that later.

I can repport that it can kill you to walk between two magic sergeant :) Having a total lives of 1 when walking away from the golden knight fight was a bad idea.

[Last edited by Blondbeard at 02-12-2007 07:33 AM]
02-12-2007 at 07:30 AM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Okay, I'm going to be insanely busy for the next week. By the time the dust settles and I recover GM 7.0 should be out and I'll be able to start the recode.

So I'm declaring last call for basic gameplay-related suggestions to be this weekend. Please read back over what I've posted about my plans for the game so far and consider it carefully. Let me know what you think, what you would want done differently and why.

And thanks for all the interest. :)

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02-13-2007 at 01:49 AM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (+2)  
A score of 386 :)
Click here to view the secret text


[Last edited by Blondbeard at 02-13-2007 09:35 AM]
02-13-2007 at 09:33 AM
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mrimer
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icon Re: The Dungeon (version 8, gameplay change) (0)  
I also got 386 by redoing my playthrough of the first area the way Blondbeard suggested to me:
Click here to view the secret text


____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
02-15-2007 at 03:20 AM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Ugh! I was 11 golds away from a score of 387 :P

Click here to view the secret text


[Last edited by Blondbeard at 02-15-2007 07:28 AM]
02-15-2007 at 07:27 AM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Blondbeard wrote:
Click here to view the secret text

Click here to view the secret text


____________________________
My gaming blog is at http://dungeon-games.com/blog/

[Last edited by DGM at 02-15-2007 10:57 AM]
02-15-2007 at 10:52 AM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (0)  
DGM wrote:
Blondbeard wrote:
Click here to view the secret text

Click here to view the secret text

Click here to view the secret text


[Last edited by Blondbeard at 02-15-2007 01:29 PM]
02-15-2007 at 01:24 PM
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mrimer
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icon Re: The Dungeon (version 8, gameplay change) (+1)  
After doing a 386 run, I again tried
Click here to view the secret text
Regarding 150 attack power:
Click here to view the secret text
Regarding L34:
Click here to view the secret text
For fun, I reached the L25 fairy with more than 40300 life -- more than all the scores on the high score board :)

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 02-15-2007 04:53 PM]
02-15-2007 at 04:45 PM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (+3)  
Yes! I had to struggle for it, but the 387 score is finally mine O:-

Click here to view the secret text


Oh, and I know you can get 386 using lots of strategies. It got a little frustrating for a while... By the way: I can now brag about speaking to the princess without killing any of the last three bosses. And I did it in a different way than DGM.
Click here to view the secret text


[Last edited by Blondbeard at 02-15-2007 10:01 PM]
02-15-2007 at 09:50 PM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (+1)  
Blondbeard wrote:
By the way: I can now brag about speaking to the princess without killing any of the last three bosses. And I did it in a different way than DGM.

Actually, you just completed the "have 4 red keys in your possession at once without facing the master" challenge that I issued on page 7. :)


Click here to view the secret text

Click here to view the secret text


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02-16-2007 at 03:05 AM
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Blondbeard
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That's clever!
02-16-2007 at 06:51 AM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Thanks. I just checked the level layout again and realized it also gives access to 2 guardians for post-lucky gold killing.

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[Last edited by DGM at 02-16-2007 07:04 AM]
02-16-2007 at 07:03 AM
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Blondbeard
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Then that might very well be the best use of the Mattock. You save five points, some life points and 200 golds

[Last edited by Blondbeard at 02-16-2007 07:32 AM]
02-16-2007 at 07:31 AM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
More, if you fight the zombie knights in the second area for their red key instead of buying from the merchant. Because then you never have to go back for the merchant's key and can save 2 more yellows plus the 800 gold purchase price.

Yeah, I think you're right. That may be about as good as it gets.

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[Last edited by DGM at 02-16-2007 07:46 AM]
02-16-2007 at 07:44 AM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Well, GM7 is still not out and I have no idea when it will be. This is hardly the first time it's been delayed, either. I figured GM would save me weeks of development time, but it may be that I'll have to wait those extra weeks to use it anyway.

So I'm back to taking a hard look at other options. Right now I'm looking at PyGame, a python library written to use something called SDL (Simple DirectMedia Layer). It looks like it covers all major platforms and has been used successfully with several commercial games.

Has anybody worked with this before? Any comments or advice?

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02-17-2007 at 11:42 PM
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NiroZ
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icon Re: The Dungeon (version 8, gameplay change) (+1)  
DGM wrote:
So I'm back to taking a hard look at other options. Right now I'm looking at PyGame, a python library written to use something called SDL (Simple DirectMedia Layer). It looks like it covers all major platforms and has been used successfully with several commercial games.

Has anybody worked with this before? Any comments or advice?
IIRC, DROD or one of DROD's ports use SDL.
02-17-2007 at 11:46 PM
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coppro
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icon Re: The Dungeon (version 8, gameplay change) (0)  
All ports. The difference is that not all of them use SDL_mixer (as of 2.0.15, I don't think that any do).
02-18-2007 at 05:07 AM
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trick
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icon Re: The Dungeon (version 8, gameplay change) (0)  
coppro wrote:
All ports. The difference is that not all of them use SDL_mixer (as of 2.0.15, I don't think that any do).
Actually I'm moving 2.0.15 back to SDL_mixer, since there's been some issues with FMOD in Linux. (Not that there's not issues with SDL_mixer as well..)

Anyway, SDL is good. Pygame's nice too.

~ Gerry

02-18-2007 at 02:50 PM
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DGM
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icon Re: The Dungeon (version 8, gameplay change) (0)  
Well, that's quite an endorsement. If it works for DROD, it should be good enough for my purposes.

If GM7 isn't out when I'm ready to begin (in a couple of days), I guess I'll start playing with python.

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[Last edited by DGM at 02-18-2007 11:07 PM]
02-18-2007 at 11:07 PM
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DGM
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icon Re: The Dungeon (recode has begun) (+1)  
I realize this may get overshadowed by yesterday's semi-illumination, but my time freed up earlier than I thought it would and I started playing around with pygame Sunday night. So the recode has officially begun, even if it's going to be in the "learn python" stage for a bit.

For Mike Rimer and anyone else who's interested in following the development:
http://search.gmane.org/?query=&author=Daniel+McNeese&group=gmane.comp.python.pygame&sort=relevance&DEFAULTOP=and&query=

This will take you to a search results page containing python newsgroup posts I've made involving the game. Just click on the subject while viewing any individual post to see the rest of the thread.

There's no gameplay discussion here yet, but right now the cross-platform issue is being addressed. Those of you with experience in such weighty matters, please chime in if you can think of anything helpful to say.

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[Last edited by DGM at 02-20-2007 10:27 AM]
02-20-2007 at 08:01 AM
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DGM
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icon Re: The Dungeon (recode has begun) (0)  
Hey Fafnir,

You said you were running both Windows and Linux on the same machine, right? What are you using for Linux? Fedora Core or something else free?

I'm looking into running multiple OSs on my system so that I can work with all the major platforms without having to buy more hardware, and some details on what you're doing and how well it works for you might help.

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02-21-2007 at 01:37 AM
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