mrimer wrote:
After another heavy round of optimizing, I improved my end score by five points to 362.
Curses. And I had
just bumped my score up to 360. I can't have you clowns upstaging me in my own thread.
Now that I know keys factor into the score, I worked on conserving keys as I went through. I'm done with optimizing further unless I hear of any more breakthroughs.
I made one more. I've found the best place in the game - bar none - to use the mattock:
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Level 41, right next to the stairs down. Make a break for the final alter, pump your defense to 200+, get the octopus and come back here to use the mattock. This does 2 things for you:
1) It puts you ahead by 2 blue keys, both short- and long-term. Short-term because you get immediate access to 2 blue keys, and long-term because you never have to open the 2 blue doors on this level.
2) It also gives immediate access to the 2 red magicians you need to kill to get the down wings, making this the fastest and easiest way possible to get the lucky gold. You can then purge the lower levels of life at your leisure to make back up the money you spent at the altar.
Just be sure to budget 2 shots of the warp staff to get the holy sword.
Is there a way to make the gate to the Holy Sword open, or is the Mattock or Warp Staff always required to get it?
If anybody finds a way, I'd like to know also. One of the NPCs claims that there's always guards corresponding to each gate, but...
Edit: Don't worry...this thread will get back on topic whenever there's new stuff going on with The Dungeon.
I know. I was just joking. Mainly I'm waiting on Game Maker 7.0 to be released, as it promises some features I plan to take advantage of. In the meantime, I'm trying to get some more design work out of the way... Making an editor instead of making a dungeon directly is a whole new level of "
complicated."
EDIT: Mike where is your existing walkthrough?
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[Last edited by DGM at 02-09-2007 05:12 AM]