2008-07-14
Stone Soup 0.4 is out!
Main features:
* Greatly improved interface
* Greatly improved Tiles version
* Overhauled the good gods
* Added Vampire species
* Enabled all sensible species/class combinations
* Smarter monsters
Full changelog:
Click here to view the secret text
×Interface
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* Overhauled key settings of a number of commands.
(See settings/034_commands.txt or press ?v while playing.)
* Added monster list for monsters in line of sight (ASCII only).
* Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.)
* Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status.
* Improved butchering interface.
* Allow selection of equipment slots from '%' overview screen.
* Added coloured HP/Magic bars.
* Many new tutorial information triggers.
* Allow searching item/monster/spell/... descriptions ('?/' command).
* Allow swapping (' command) to non-weapons that need to be wielded for spells.
* Fixed weapon swap ignoring {!w}.
* Added Ctrl-D as a synonym for '~' (defining macros).
* Added commands for repeating commands ('`' and '0').
* Added command to annotate level ('!' command).
* Stepping into lava/deep water is not possible anymore, unless confused.
* Ask for confirmation before stepping into dangerous clouds, or traps.
* Allow autotravel through clouds your character is immune to.
* Prompt when firing through allies, or doing a ranged attack TSO would punish.
* Make butchering respect distortion weapons.
* (W)ear and (P)ut on menus allow removal of equipped items.
* Arriving via stairs calls autopickup and lists items on square.
* Refuse to eat rotten meat for non-saprovorous characters.
* Added harmful effects (poison etc.) to chunk descriptions.
* Evaporate can now be cancelled during potion/direction choice.
* Portaled Projectile now allows choice of ammunition.
* Stash tracker now tracks decay of corpses/chunks, eventually removing them.
* greedy_explore now defaults to true.
Gods
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* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
* Greatly improved Beogh and Nemelex, and made Xom more interesting.
* Vehumet isn't evil anymore, and all boosts apply without prayer.
* Switch costs of Lugonu's self-banishment and leaving the Abyss.
* Removed autoprayer and option to stop prayer.
* Removed item sacrifices for all gods except Nemelex, TSO, Zin.
* Upon failed sacrifice hint on accepted item types.
* Divine summons will leave on penance, or turn hostile on abandonment.
Characters
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* Added Vampire species.
* Enable all sensible species/class combinations.
* Overhaul starting skills and equipment.
* Removed Glamour.
* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
* Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.
* Added +1 damage bonus for orcs and dwarves throwing racial gear.
* Fixed undead being unable to smite.
* Necromutation now gives torment resistance again.
* When transforming only remove armour you can't wear while transformed.
Items
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* Removed weapons of disruption, improved holy wrath.
* New weapon brand: dragon slaying, limited to Polearms.
* Fixed darts of flame/ice to actually work, add similarly branded javelins.
* Forbid (un)equipping of items with known potentially fatal stat drain.
* Make distortion only take effect on unwielding.
* Improved autotargeting for weapons of reaching.
* Disable random generation of weapons of orc slaying (allowed in randarts).
* Fixed cap acquirement misbehaviour.
* New scrolls: Holy Word, Fog.
* Removed scrolls of forgetfulness.
* Added potions of blood and coagulated blood.
* Scrolls of recharging and enchant armour now prompt for an item.
* Potions of restore ability also cancel breath delay.
* Staves and rods of the same type can now be recognized.
* Staves will autoID if your skill in the appropriate school is 4 or higher.
* Manuals are visibly different from spell books and don't prompt anymore.
* Improved artefact autoinscriptions.
* Several new pre-defined (un)randarts.
* Added message for returning weapons NOT returning.
* Equipped randarts can now actually cause berserk.
* Thrown potions of poison won't poison monsters anymore.
* Limit racial properties applying to only some fitting item types.
* Prompt when attempting to sacrifice important items.
* Fixed books in shops being noted as identified over and over again.
Monsters
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* New glyphs and colours for many monsters.
(See settings/034_monster_glyphs.txt.)
* Beefed up demon lords.
* Draconian ghosts of xl >= 7 get the shadow dragon breath attack.
* Ghosts get Dispel Undead, Freezing Cloud, etc.
* Mummy curses now only decay a random amount of a stack of potions.
* Make Snorg go berserk.
* Angels and Daevas may appear randomly in the Abyss.
* Holy monsters may turn neutral if the player follows a good god.
* Unknown mimics are now consistently treated like items.
* Changed monster resists to have several levels, like the player's.
* Removed electricity resistance from several monsters.
* Daevas now resist negative energy.
* Fixed Oklob plants being confuseable.
* Lee's Rapid Deconstruction now works against skeletal dragons.
* Changed evil/holiness/intelligence/... flags for a number of monsters.
* Improved trap handling for intelligent monsters.
* Improved control over friendly monsters.
* Smarter pickup handling.
* Implemented patrolling and monster pathfinding.
* Fixed friendlies accidentally shooting the player.
* Fixed monsters firing/reaching through walls.
* Fixed summoned monsters sharing a square with the player.
* Monsters won't enter miasma if it harms them.
* Implemented Dispel Undead for monsters.
* Fix nagas/centaurs never being generating with bardings.
* Monsters may use wands of disintegration/polymorph other (mutate the player).
* Make paralysed monsters stabbable.
* Give a message for kills out of LOS.
* No experience for killing summoned monsters.
* Give half xp for enslaved monsters dying.
* Monster blink is now (mostly) restricted to their LOS.
* Introduced fish zombies.
* Fixed several spell/invocation attacks not waking monsters.
* Improved monster shields.
* More refined monster speech. (See docs/monster_speech.txt.)
Levels
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* Added transparent wall types.
* Modified Slime Pits end, guarantee rune.
* Several new vaults.
* Fixed some levels having the wrong amount of stairs.
* Fixed wonky vaults on lava etc.
* Treat adjacent doors as one (large) gate, opening/closing together.
* Player minotaurs will now map labyrinths.
* Removed amnesia traps.
* Introduced shafts.
* Added blood spattering.
Tiles
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* Merged Tiles into Crawl code.
* Save files between tile and non-tile games are compatible.
* Added lots of new tiles, and corrected misdisplayed ones.
* wininit.txt is now autocreated, if missing.
* Adapted tutorial for tiles.
* Improved mouse-click inventory/dungeon interaction.
* Show travel exclusion in tile map and mini-map.
* Fixed Detect creatures revealing exact monster type.
* Mimics posing as autopickable items now get marked as such.
* Clicking on items now respects warning inscriptions.
* General improvement.
Miscellaneous
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* New scoring system.
* Train Stealth by sneaking around sleeping monsters.
* Train Traps & Doors by setting off traps.
* Disallow self-banishment via Banishment spell.
* New spell: Summon Ugly Thing.
* Replace Paralyse spell with new spell Petrify.
* Better feedback on Detect Traps.
* Identify post-mortem inventory in morgue.txt.
* Dump command also dumps level map.
* init.txt/.crawlrc allow loading of external options/macro files.
* Changed stat display to be more compact and visually appealing.
* Overhaul of ghost structure.
* Overhauled and improved the documentation.
* Outsourced a lot of text into database files.
* Lots of additional bugs squashed.
* General code clean-up.
You can already play Crawl 0.4 on CAO. You can use telnet
telnet crawl.akrasiac.org
or ssh, which is faster, especially with compression on:
ssh -C joshua@crawl.akrasiac.org
password is
joshua
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