BDR wrote:
My character made top 100!
Congratulations !
Is there any penalty for being Engorged as opposed to Full or at Normal food levels?
In A.D.O.M., but not in crawl. If you're
extremely satiated you may be unable to drink a potion (even potions satisfy your hunger a little bit, so potions of poison are not totally useless if you're immune), but it happens very rarely.
Also, is there a food penalty for sacrificing corpses?
I don't follow you. If you suspect (killer) gods reward martyrs who sacrifice corpses even if they have nothing to eat, then no.
And am I right in my guess that my weapon turning bright gold = enchant weapon III (or is it only II [though really, I thought II was a different color]?)
As you said, different color. But scrolls of uselessness can produce very weird colors, too.
There's one quirk about Scroll III I'm not sure it's mentioned anywhere. I played the game for a year or more, and didn't know it. It may be in the item description. If you enchant your weapon with a (temporary) spell such as Fire Brand, Frost Brand, Lethal Infusion or Poison Weapon, you can read Scroll (...) III to make it permanent. Not that it makes scrolls of Vorpalize Weapon useless, but it's nice to know.
How much Dex do I want to have as a Troll Beserker (obviously not as much as Strength, but it is still important for dodging, right?)
Hard to say how much. But I'd worry more about Intelligence. If it's below, say, 7, you're in danger. Some enemies (and Xom, too!) can drain your intelligence. It's temporary, but if it falls below 1 you forget how to breathe. One of my last characters was extremely unlucky to find an Orange Statue next to him upon descending a staircase. He lasted two turns with int7.
It may happen that you'll be able to avoid int drainers or kill them fast enough, but best not to take any chances.
I suppose there are different strategies in developing a character - playing into his strengths, or compensating for weaknesses...
You said axe skill carries partly to mace + flail skill; does this apply both ways?
Both ways. It would be best if you read the manual I linked on previous page. If you stick with axes, you'll have discount learning Polearms and Maces&Flails.
If I have to choose between an unID'ed normal weapon and an unID'ed branded weapon, which should I go with (until one or the other is ID'ed)?
Uhh. Branded weapon is by definition better, unless you're hoping for a scroll of Vorpalize Weapon, which is sure to show up sooner or later. Somewhere in the Lair, Snake Pit, sometimes Orcish Mines...
When is a good time to go Berserk; when I'm looking at a group of 5 or more enemies that on their own would not go down in one or two hits, or what?
I suppose even Berserk isn't straightforward enough :-/. I use berserk when there are enemies I would otherwise have problems handling. Or in rare circumstances when I
need to sprint somewhere, like a staircase or teleport trap.
EDIT: Came up with some more questions.. Books are effectively useless if your god is Trog and you don't want to piss him off by casting spells from memory, correct?
Yes, unless you're planning to abandon Trog later. But he wouldn't like that, especially if (
hint) you have high status in his eyes.
And I noticed you were playing a hill orc priest with Zin as your god, and that you never seemed to pray a lot yet had a lot of favor with him; how does that work? Is it because he isn't as big on the killing or is it just because (I think you implied this) favor naturally rises with him over time instead of decreasing like with most of the other gods?
Both. Zin and Shining One aren't thrilling by killing, unless it's demon or undead. But there are other reasons to pray with these 2 gods, for example drain resistance.
Also, I saw a red K appear while you were playing, what is that?
I'm puzzled. red K is either a big kobold, or ordinary kobold highlighted in some funny way. If you read the option file, you'll learn sleeping monsters are highlighted blue, fleeing or otherwise occupied(backstabbable) are green. Friendly monsters are reversed, but it doesn't work very well for bats.
Ooh, just remembered; are there any good rules of thumb regarding inventory management (besides dropping things that you find are useless, and not picking up stuff you can already tell is useless)? I hit the limit for items on my last character and most of them were weapons I wanted to ID but couldn't.
It's a workaround, but you can stash your items somewhere. No monsters are ever generated in Ecumenical Temple except for divine punishment. No monsters in the Lair have hands.
It's hard to say, really. It's next to pointless to carry two identical empty wands, because you'll be rechaging only one of them anyway. Most of weapons shouldn't interest you if they don't fit into your skills, BUT even ordinarily looking weapon can be a random artifact. I try to carry a backup weapon and various pieces of armor with me, but not too much. I don't like jellies, much less Oklob Plants. Grr. I'll have a replacement orc fighter on his way to revenge, and Dire Flail is a nasty weapon indeed.
.. Oh yeah. I see also you seem to have autopickup disabled; any reason?
Personal preference. I don't trust autopickup, even if it doesn't pickup anything if there's a monster in sight. Picking up an item takes a turn. I don't have access to crawl configuration file, so I can't define what kind of items it picks up. I don't want to repeatedly become overburdened because it (probably) picks up identified scrolls of forgetfulness or immolation.
Sometimes I turn it on to fish out gold from piles of orcish warriors or ogres.
Tip for today: be very, very careful. Better to use up all your supplies killing an early ogre, or escape, than die with supplies left.
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[Last edited by b0rsuk at 12-26-2006 08:37 AM]