Hmm...before I question, I think you need to look at your "
cool example"
again. It doesn't quite mesh with your definition.
I do think that as you have it is good. It may be confusing to players at first, especially if they speed through rooms, but a good level intro should get them used to it. A graphical difference must be implemented, possibly just making an iron wall instead of lining a wall with iron, or something like that.
As far as the ordering goes, I think that the sword should rotate before the monsters move. Even though my reasoning doesn't exactly match:
wtttttt
/
Biw
This is before Beethro (B) makes a move, and the sword has already been turned by the iron wall (i). t is tar. w is a wall.
Beethro is on a trapdoor.
If Beethro were to move northeast, having the sword move later than monsters (tar cutting in this case) the tar baby would get Beethro. If the sword moved first, then Beethro would be safe.
I thought of a question from that description now! I can't believe I hadn't earlier...
What if Beethro swings the sword when next to an iron wall? Would it remain stationary? Would it swing twice?
The only other things I could think of involve other ideas which may or may not be implemented in the future (sword arrows, electricity, metal things, etc.) But those questions remain for after the AE release, when hopefully we can get a list of new features, and how they would work together.
[Edited by zex20913 on 08-20-2003 at 07:52 AM GMT: silly appearance...]
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