Rabscuttle wrote:
I noticed some weird Slayer behaviour in my hold.
Normally he will only go and open a door if the door has closed on his wisp (see looping slayer examples elsewhere). Otherwise, it doesn't seem to occur to him that he can open the door himself.
But if he waits one turn diagonally next to a door that he could open, then he gets the idea that he should open it.
You can see this in the attached hold.
If you stay still, the Slayer will end up orthogonal to the door and will wait there.
If you move up or down one, the Slayer will stop diagonal to the door, then after a move go and hit the orb
If you keep moving up and down, the Slayer will move up and down too, but it won't occur to him to hit the orb.
The titlescreen demo should also demonstrate this behaviour.
Yeah, the slayer's logic does have some gaps in it. This isn't really a bug, but just a ruleset that I wanted to keep from becoming too complex. I don't think we should try to fix these at this point, out of fear of breaking rooms and demos.
____________________________
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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.