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Schik
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In my first pass through to port to SGI, I just made CFiles work with standard C++ file access routines, not Unicode (mostly because I couldn\'t find any way to open a Unicode filename). Now I\'m doing the Unicode stuff - I\'m pretty sure I\'ve gotten CFiles converted okay, but then I need to convert everything that uses CFiles.

The problem I\'m having is in CDbBase:: Open() - it used to take a char*, so I converted it to a WCHAR*. But then it calls:
 m_pStorage = new c4_Storage(pwszDatFilepath, true);

c4_Storage doesn\'t have a constructor that takes a WCHAR*. What I think I need do is use the default constructor and then use LoadFrom(c4_Stream& ) - I\'d just have to derive a class from c4_Stream that opens a file with a Unicode filename.

Sound right? Just wanted a little input in case I missed the obvious easier solution.


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02-28-2003 at 06:43 PM
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ErikH2000
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icon Re: Unicode CFiles (0)  
Schik wrote:
In my first pass through to port to SGI, I just made CFiles work with standard C++ file access routines, not Unicode (mostly because I couldn\'t find any way to open a Unicode filename). Now I\'m doing the Unicode stuff - I\'m pretty sure I\'ve gotten CFiles converted okay, but then I need to convert everything that uses CFiles.

The problem I\'m having is in CDbBase:: Open() - it used to take a char*, so I converted it to a WCHAR*. But then it calls:
 m_pStorage = new c4_Storage(pwszDatFilepath, true);

c4_Storage doesn\'t have a constructor that takes a WCHAR*. What I think I need do is use the default constructor and then use LoadFrom(c4_Stream& ) - I\'d just have to derive a class from c4_Stream that opens a file with a Unicode filename.

Sound right? Just wanted a little input in case I missed the obvious easier solution.
Jeezus, that sounds like a pain. Sounds like a good solution, though. I haven\'t used LoadFrom() before.

I feel a little guilty because I\'m not sure that unicode filepaths are that important. It seems like a \"nice to have\" feature, but I would think that people avoid using non-ANSI chars in their filepaths because so much software would fail from using it.

But I\'m ignorant on what really happens out there. Like if you install a Chinese version of Windows, does it create a \"Program Files\" directory or does it call it something Chinese with those characters. Does anybody have any experience with this?

-Erik

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02-28-2003 at 07:19 PM
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Schik
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erikh2000 wrote:
But I\'m ignorant on what really happens out there. Like if you install a Chinese version of Windows, does it create a \"Program Files\" directory or does it call it something Chinese with those characters. Does anybody have any experience with this?

I would guess that it still makes a \"Program Files\" directory so as to not break 99% of software. But I think I should go ahead and try to make this work. I install DROD in d:\\games, and if I were chinese, I\'d probably install it in d:\\<some chinese stuff that means games>.

Deriving the class from c4_Stream shouldn\'t be hard - its only methods are Read() and Write(). Add in a constructor that takes a WCHAR* and we\'re talking < 100 lines including comments.

It\'s just that when I saw the \"new c4_Storage(char*)\" call, I was worried that the unicode CFiles modifications needed to be un-done, and I really wasn\'t looking forward to it, since I have so many other un-checked-in changes. I decided to stop & ask before making even more changes that might need un-done.

Long story short - I\'ll give it a shot. :)


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02-28-2003 at 07:30 PM
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ErikH2000
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Schik wrote:
It\'s just that when I saw the \"new c4_Storage(char*)\" call, I was worried that the unicode CFiles modifications needed to be un-done, and I really wasn\'t looking forward to it, since I have so many other un-checked-in changes.
Consider checking in some of your other completed work if you are 90% sure that it won\'t break anything. If this sounds useful, just post a diff output for what you would like to check in and I\'ll review it.

Or be monolithic if that\'s the best way.

-Erik


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02-28-2003 at 08:12 PM
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mrimer
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I feel a little guilty because I\'m not sure that unicode filepaths are that important. It seems like a \"nice to have\" feature, but I would think that people avoid using non-ANSI chars in their filepaths because so much software would fail from using it.

But I\'m ignorant on what really happens out there. Like if you install a Chinese version of Windows, does it create a \"Program Files\" directory or does it call it something Chinese with those characters. Does anybody have any experience with this?

-Erik
Yeah, I think it happens a lot. I only have experience with Russian Windows, but it *does* have everything russified. Filenames, dirs, etc. are often in Russian. I think people from countries with other alphabets would be a bit miffed if when they type their filenames, all that happens is typing in English letters. :)

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03-01-2003 at 03:33 AM
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Schik
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erikh2000 wrote:
Consider checking in some of your other completed work if you are 90% sure that it won\'t break anything. If this sounds useful, just post a diff output for what you would like to check in and I\'ll review it.

Or be monolithic if that\'s the best way.

I would love to check my stuff in soon. Right now, it\'s not quite compiling though. :)

As soon I fix another thing or two (I find it funny that SDL_ttf renders unicode strings, but can\'t load a ttf file with a unicode name) and make sure it\'s all still working on the Win32 side, I\'d be happy to check it in.

The last few days work and other obligations have been kicking my butt, hopefully I\'ll have more DROD time soon.


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03-05-2003 at 08:53 PM
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ErikH2000
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Schik wrote:
I would love to check my stuff in soon. Right now, it\'s not quite compiling though. :)
No problem. You can decide when the right time is.

...
(I find it funny that SDL_ttf renders unicode strings, but can\'t load a ttf file with a unicode name)

Hey, and if you want to mod SDL_ttf to fix that, we can send the patch to good old Sam Latinga and see if he wants to include it.

-Erik


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03-05-2003 at 08:58 PM
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Schik
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erikh2000 wrote:
Hey, and if you want to mod SDL_ttf to fix that, we can send the patch to good old Sam Latinga and see if he wants to include it.

The only bad thing is we\'re using WCHAR\'s, not wchar_t\'s. But then again, perhaps SDL_ttf could be modded to take an open FILE* instead of a filename.


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03-05-2003 at 10:54 PM
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