mrimer wrote:
Two: When I reimported all my data into build 34, I had to import all my downloaded holds first, since I'd otherwise lose my progress in them. But since I have to select a player, I had to create a new player for no other reason than to get access to the hold import menu.
Not sure what to do about this. Once we get a stable release, this shouldn't be an issue since there won't be a set of builds to export/import hop across any more.
I have an idea for this, actually. Allow for importing of holds before selecting a player on the first run. That shouldn't be too much work, just place a submenu on the player select screen.
Alternatively, allow players to reimport their .player files. (So I could just import my player, then import holds, then reimport my player to get the missing data.)
Three: Every time I try to delete this redundant player, DROD crashes.
Yikes! I can't reproduce this though. Can you reproduce this bug with a fresh install and tell me exactly how you do it?
One thing that may or may not be related is that the player selection screen pops up every time I start DROD, and if I click Cancel, it is always the redundant player that is selected. I don't seem to remember this being standard behavior, but that may just be me.
Another thing: I didn't actually play with this player for a while, so in the player selection screen, there was no location listed for this player.
I'm afraid that I don't remember exactly what I did, so I can't help you too much. Sorry.
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