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Caravel Forum : DROD Boards : Architecture : castle of mirrors (beta) (my first but not completed hold)
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roach strangler
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File: Castle of mirrors 1 Beta.hold (47.7 KB)
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icon castle of mirrors (beta) (0)  
My first hold just wanted to see if people liked it!
07-13-2006 at 05:53 PM
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golfrman
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icon Re: castle of mirrors (beta) (0)  
WELL, i just finished the first level, i liked it, i would like to see a few checkpoints though incase you make a stupid mistake, and i hope the other levels are harder too

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[Last edited by golfrman at 07-13-2006 07:46 PM]
07-13-2006 at 07:46 PM
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roach strangler
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icon Re: castle of mirrors (beta) (0)  
Thanks for telling me i'll fix it

07-14-2006 at 01:48 AM
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Niccus
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icon Re: castle of mirrors (beta) (0)  
Got to the Slayer level with the tar covering this room...

...Then I just gave up. Just unfair, just painful.
07-14-2006 at 02:58 AM
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bandit1200
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icon Re: castle of mirrors (beta) (0)  
Mirror World - 3S2E. It's not possible to return after beating and leaving the room, because of the red doors.

You can't go through 4S4E twice as your path is blocked by both red and yellow doors. If you miss the couple of rooms to the south, this means restoring almost to the beginning of the level.

On the other hand, while the hold isn't difficult, it's good fun.

Anyone edit would come in handy seeing as I can't go any further now.

[Last edited by bandit1200 at 07-14-2006 11:56 AM]
07-14-2006 at 11:38 AM
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roach strangler
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icon Re: castle of mirrors (beta) (0)  
Oh man... I'll fix thoughs up and send a new one!!
07-14-2006 at 01:39 PM
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roach strangler
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icon Re: castle of mirrors (beta) (0)  
Do you have an idea so they can't go again to 4s4e
07-14-2006 at 02:09 PM
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bandit1200
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icon Re: castle of mirrors (beta) (0)  
Without looking at it - I'm on someone elses computer - I reckon the easiest way to deal with it, and keep the room symmetrical, would be to put a passageway down the west wall between the green doors.


07-14-2006 at 05:35 PM
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roach strangler
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icon Re: castle of mirrors (beta) (0)  
Or how about this I make another room that leads to that room but you can't go in it 2 times Oh and niccus I changed the tar room to a snake pit!

[Last edited by roach strangler at 07-14-2006 07:39 PM]
07-14-2006 at 07:38 PM
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roach strangler
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icon Re: castle of mirrors (beta) (0)  
The other good way is to copy that room and put it at the entrance!
07-14-2006 at 07:50 PM
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roach strangler
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File: Castle of mirrors 1 Beta Copy.hold (47.9 KB)
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License: Public Domain
icon Re: castle of mirrors (beta) (0)  
Ok guys i fixed your errors!
07-14-2006 at 07:59 PM
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bandit1200
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icon Re: castle of mirrors (beta) (0)  
Your new version has imported as a completely new hold. I was hoping not to have to play it through completely to see what you have updated.

Edit: Unfortunately you have completely screwed Mirror World by moving that room. You can't get into that room at all now, and you can't get any further than the bottom half of 4S3E. You also removed the orbs for the doors in 4S2E making the room impossible.

[Last edited by bandit1200 at 07-15-2006 12:56 PM]
07-15-2006 at 07:42 AM
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roach strangler
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icon Re: castle of mirrors (beta) (0)  
DANG I forgot to put the main level entrance there!
07-15-2006 at 01:58 PM
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bandit1200
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icon Re: castle of mirrors (beta) (0)  
subkel wrote:
bandit1200 wrote:
Your new version has imported as a completely new hold. I was hoping not to have to play it through completely to see what you have updated.

Edit: Unfortunately you have completely screwed Mirror World by moving that room. You can't get into that room at all now, and you can't get any further than the bottom half of 4S3E. You also removed the orbs for the doors in 4S2E making the room impossible.

How did you get to the top half before the room move?
Through the next room, if you have the earlier version. But if you do have the earlier one, you can't complete the level.
07-15-2006 at 02:00 PM
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bandit1200
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icon Re: castle of mirrors (beta) (0)  
subkel wrote:
So, no matter what version you have that level is unsolvable.
Yes
07-15-2006 at 11:36 PM
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