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Caravel Forum : DROD Boards : Feature Requests : Stun Potion
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noman
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Well i think it's quite clear what it should do.

It stunnes all the creatures in a room for eight turns.(maybe less or more)

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07-25-2003 at 08:31 PM
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zex20913
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Hmm...maybe it can be made so that the number of turns are set by the architect. I know, I know. It's getting into some scripting, but I can see why some people would want the stun potion at one (maybe a couple more) turns, and some at 30 turns. If it is set like this, there would need to be something brought up immediately, like the moves/monsters killed/spawn counter. Perhaps the "Stunned for" could be put there, if this were to be implemented.

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07-26-2003 at 02:09 AM
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mrimer
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Maybe an object like a magic hourglass would make more sense than a potion that stuns other things when you drink it (we've already got the speed potion). There's a pretty simple way to get the right amount of turns out of them w/o scripting, though: just have each one give you, say, 10 turns, and have the effect be cumulative when multiple ones are picked up. Then the architect places 3 of them next to each other if they want a ~30-turn effect.

[Edited by mrimer on 07-26-2003 at 08:00 AM]

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07-26-2003 at 08:00 AM
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noman
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Maybe there should be two of them: A red hourglass and a blue

1)the red stops the enemies for 10 turns
2)the blue stops the enemies for only 3 turns

two would make sense, because sometimes it's for beethro the time to flee into a safe passage of only 2 field width. The time to reach it safely could be 1 turn too short. In order to survive, beethro must take a longer way (2 turns more) to get a hourglass. then he got 3 turns back and can safely reach his passage.

noman


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07-26-2003 at 08:11 AM
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