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Caravel Forum : DROD Boards : Architecture : Pitways (1st hold by The TURK Team (T3))
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tokyokid
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File: Pitways.hold (38 KB)
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icon Pitways (+2)  
Here's is my next hold, well the credibility doens't go all to me! Thanks to Emile, John, Jimmy, Bob, and Frank: The Turk Team members! We have all played through it, but i'll post it cause you guys have been bugging me about it.... so here it is comments and suggestions, or just plain anything is welcome!

Oh, there is a temparary warp room availble! IF you do get stuck, or a room is unsolveable, use the warp room!
Also, there are little rooms for TURK team members. (You have to beat level 1 to get to it) there are little bios, etc... have fun!
05-16-2006 at 10:31 PM
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Hikari
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You know, it's kinda nice to see you posting something here instead of Holds ^_^

Here's the things I noticed while playing through this...

On several scrolls, (ones in L01 2s2e and L07 Entrance, specifically), it's supposed to be spelled 'brain' if it matters at all.

L01 3e - I'm not completely sure what the legality of using copyrighted images in a hold is. I know it got done with MetDROiD Prime, but even so... It might be advisable to check about that.

Secret Rooms on L8, L10 - It's *really* irritating when you make a secret room that isn't solvable, because then the hold isn't masterable. Art rooms are fine and dandy, but at least make it possible to kill the monsters in them. Everyone will see the art the first time they enter the room, and then they're *probably* not going to be coming back in and seeing it again. Those roaches that can't be reached really have no excuse. There's two rooms with this problem in L8 and one in L10.

I must admit I was actually rather glad to find that all the rooms were solvable in this, with the exception of those few secret rooms that I can assure you would annoy a few people around here to no end if this was in the Holds forum. I'm not completely sure I'd call L7 *hard*, but other than that, this was a fun little diversion. >_> <_< I'm rather fond of trapdoor puzzles, so the large number of those to work out was kinda nice.

Good job with this one ^_^

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Caravel Official Holds Progress:
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[Last edited by Hikari at 05-17-2006 01:08 AM]
05-17-2006 at 01:01 AM
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larrymurk
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I just checked out the first 3 levels and didn't notice any major problems.

Little notes..

L1:1N1W- I'm not sure if you really want the force arrow that is in the NE of this room over a pit.
L2:1S1W- You know that you can just kill the roach and exit. There is no nead to trigger all the trap doors as there is no red door.

05-17-2006 at 01:04 PM
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Kevin_P86
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Yes, I noticed several rooms that looked like they were intended to be drop-all-the-trapdoor puzzles, but had no red door and no reason to drop them all. But perhaps it was intentional...

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05-17-2006 at 03:29 PM
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tokyokid
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Yeah thanks for checking it out.. we will fix the rooms that you guys have made sugesstons on. thanks again!
05-17-2006 at 09:00 PM
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Hikari
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Kevin_P86 wrote:
Yes, I noticed several rooms that looked like they were intended to be drop-all-the-trapdoor puzzles, but had no red door and no reason to drop them all. But perhaps it was intentional...

Maybe it's.... a *fake* trapdoor puzzle! For those poor fools (read: me!) who don't notice the lack of a red door until they're almost completely done with the trapdoors and then just finish them off for completion's sake.

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Caravel Official Holds Progress:
Click here to view the secret text

05-18-2006 at 09:09 AM
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