eytanz
Level: Smitemaster
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
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Re: New monster: Palomo (0)
I like the idea, except the part about them acting as brained goblins, for two reasons:
A - Goblins are too cautious to seem like "berserk rage". Also, making other monsters act like goblins makes goblins be less special. I think that when these monsters are enraged, they should just have typcial roach behavior - go straight at Beethro. There are tons of ways to organize them in which this is a big enough threat. Especially if they could fly over pits.
B - Making them always brained is a bad idea; it just limits the ways they can be used. It's far better to have them respond to brains normally - i.e. act unbrained with no brain, brained with a brain. That way, you as a room designer could choose which behavior is appropriate to your current room (it's never difficult to design the room such that the brain is the last thing you kill - putting it in a dead end with a green door almost always works, for instance). Also, in another suggestion thread Erik once said that having monsters act brained with no brain in the room can be confusing, and I agree.
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I got my avatar back! Yay!
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