Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : Beethro Goes Fourth (Scripting fun!)
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


8.4/10 (31 votes)
σ 1.03
Author Name:Neil
Submitted By:Oneiromancer
Hold Name:Beethro Goes Fourth
Theme:Scripting fun!
Author's Difficulty:
Number of Levels:1
Number of Rooms:5
Number of Monsters:54
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:8 (+8 / -0)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: Beethro Goes Fourth.hold (31.9 KB)
Downloaded 2384 times.
License: Other
From: Unspecified
icon Beethro Goes Fourth  
A small hold with only 4 puzzle rooms (and an entrance/exit). Each room relies heavily upon scripting, but every puzzle is still in the DROD style, in that you can predict what is going to happen. This is meant to be a quick and fun little diversion that shows off what you can do with scripting.
10-24-2005 at 06:13 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Very many thanks to Alneyan, eytanz, Jacob, Schik, and Stefan for their testing time. Enjoy, and I hope it helps people realize some of the additional puzzle potential for scripting.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-24-2005 at 06:14 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Doom
Level: Smitemaster
Avatar
Rank Points: 3310
Registered: 07-05-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Number of monsters: 54 :D
Numbers can sure be misleading...

This was a great quality hold, although quite short. You can indeed do a lot with scripting, but as you can see in the editor after completing the hold, it often requires a lot of work.
10-24-2005 at 08:12 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Alneyan
Level: Smitemaster
Rank Points: 622
Registered: 07-06-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Oneiromancer wrote:
Very many thanks to Alneyan, eytanz, Jacob, Schik, and Stefan for their testing time.

Yeah, these chaps sure are cool. *Coughs*

Very fun hold, with a high ratio of challenges and such for the perfectionist, and sleeky scripting. Definitively recommended.

Short holds are good to have around, along with their much bigger siblings: you can finish this hold in a single sitting, and won't forget about it for a couple of months (one day, I *will* finish all these half-completed holds I have sitting on my hard drive).
10-24-2005 at 08:17 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Doom wrote:
Number of monsters: 54 :D
Numbers can sure be misleading...
Hehe, I noticed that too. Ah well...
This was a great quality hold, although quite short. You can indeed do a lot with scripting, but as you can see in the editor after completing the hold, it often requires a lot of work.
Thanks! Actually, 1S, being the first room I did, had a lot of unnecessary characters. I could have used "Appear at" instead of placing each character specifically and having lots of empty scripting space. (Unfortunately you can only choose one monster type per character, otherwise it could have been even simpler.) But I decided to keep the scripting as I left it because it could be a good template for someone who wants to do something similar but more involved. And I originally thought that I couldn't reduce the number of scripts in 2S because once a character turns into a monster, the rest of the script is gone. But now I realize that wasn't an issue, because of how the room is laid out. (Originally I think I did need a set of characters for each room.) But it would have taken enough time to make it more streamlined, and since it works, I didn't want to mess with it.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-24-2005 at 08:24 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Yellow_Mage
Level: Master Delver
Rank Points: 267
Registered: 05-19-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Very interesting scripting ideas. I never thought 1S would be like that.

Very nice.

quote:
Doom wrote:
Number of monsters: 54
Numbers can sure be misleading...

Well, you can have one monster, with it being a tar mother producing 14 tar babies every 30 turns... or you can have puzzle room with a brain, which is only possible to kill after you've completed the puzzle. Or if the hold was made out of NPCs that turn into monsters when you enter the room. Just one of my thoughts. :P


____________________________
"Sit and daydream, and watch the changing color of the waves that break upon the idle seashore of the mind." - Henry Wadsworth Longfellow


Click here to view the secret text

10-25-2005 at 02:44 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1377
Registered: 02-05-2003
IP: Logged
icon Re: Beethro Goes Fourth (+1)  
Very cool hold. 2S was definitely my favourite.

(Minor scripting error btw: After completing 1S1W, I exited via the top right and came back in, to be told I had done it 'perfect' with no doors dropped.)
10-25-2005 at 10:06 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Beethro Goes Fourth (0)  
TripleM wrote:
Very cool hold. 2S was definitely my favourite.
Thanks!
(Minor scripting error btw: After completing 1S1W, I exited via the top right and came back in, to be told I had done it 'perfect' with no doors dropped.)
Argh! I thought I had taken care of that. The problem is that the "Perfect" script checks for whether or not the room is cleared. I then end the scripts if the player comes back in through the exit. I thought it would check the If...then statements in the order they were listed, but I guess it has a different set of preferences.

I think what I would have to do is have all the other scripts only run if you come in through the normal entrance. Then it can check for the alternate entrance separately. Or...I could make sure that the script ends no matter what on a clean room...I think it ends if you get perfect, but not if you don't.

I probably won't update the hold just for a small bug like that. Maybe if something more drastic turns up, I'll address this as well. Thanks for the report!

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-25-2005 at 10:38 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Sergenth
Level: Master Delver
Rank Points: 296
Registered: 05-04-2005
IP: Logged
icon Re: Beethro Goes Fourth (+1)  
1S 1E is my favorite, not for challenge, but because I like lots of active wierd doo-dads
Click here to view the secret text
, and it also reminds me of 4E of The Choice
Click here to view the secret text


2S is my second favorite -- and it's funny, because I came up with an idea like that just last night, and BOOM, there's your hold for download an hour later! Thankfully, I can still make something original and riff off it. :cool

Overall, a sweet tactical mini-hold (especially 1S 1W) and full of delicious evil trickery. :thumbsup
10-26-2005 at 12:47 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3659
Registered: 10-06-2005
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Nice work, Oneiro. I like what I see so far.

Unfortunately, speaking of 1S1E, I happen to be stuck there. :(

Click here to view the secret text


Very nice ideas I'm seeing here. I can't wait to see what the other two rooms are like.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-26-2005 at 02:11 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Well, Chaco, thanks for the compliments! It's okay to ask about it on the Hints and Solutions board. But the best hint I can give you is be a bit braver...there is a way into the 3rd area, the way brained roaches move is key!

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-26-2005 at 02:42 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
I got into the third area. How? I'm not entirely sure. I pretty much just kept toying with movement and whatnot and suddenly slammed straight through them all. It was pretty awesome.
10-26-2005 at 03:11 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
larrymurk
Level: Smitemaster
Avatar
Rank Points: 1917
Registered: 12-09-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
FUN, FUN, FUN, & FUN.

Yup 4 FUNS 4 the Fouth.

1S scared my vision of fun because I generally don't like battling the ame room multiple times, but in this caese the scripting made it fun every time (I wish it could keep high scores/demos) for them all.

1S1E scared my vision of fun because random scripting things can be a bit questionable, but this room proved to be fun.

2S took a minute to figure out what was going on, but was fun.

1S1W Not my type of thing having to watch Beethro & 2 mimics all at the same time, but it was pretty much the only really hard room and having a hard room is a good thing :lol

[Last edited by larrymurk at 10-28-2005 01:48 PM]
10-28-2005 at 01:34 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1979
Registered: 08-07-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
This was a really nice hold :)

Is it just me or am I just the only one who thought it was hard? I think I have played many sessions (grrr...) to be able to go to the next room, but that's probably just me.

I have not tried scripting yet in a hold, so reading those character scripts were actually even more enjoyable than playing it. I think I've learned a lot from it. Thanks!

Oh, and I still can't believe that so much code is needed to just make sure the mimics look at the correct way. Well done! (Now I just need to read that script again...)

-- Tim

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.
10-28-2005 at 11:29 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Thanks for the compliments, guys. :)

Tim, it's definitely easier to make harder rooms than easy ones. 1S 1E used to be a lot easier but testers thought it wasn't as much fun, so I increased the difficulty a bit.

I'm glad you were able to learn something from the scripting! I pretty much avoided anything but speech with JtRH, and let the other guys do more involved stuff, but after it came out and I started fooling around with KDD2 and The Choice, I realized that there was a lot of potential there for actual gameplay elements instead of just story scripting.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-28-2005 at 11:41 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Jacob
Level: Smitemaster
Rank Points: 3750
Registered: 10-01-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Not much to add really. Definitely a very clever hold. Recommended.

____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text

10-28-2005 at 11:47 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Beethro Goes Fourth (0)  
Ah, if anyone is looking at the script for 1S 1E and wonders why the labels don't match up with the directions...it's because that room use to be at 1S 1W and so when I swapped the rooms I had to flip it twice. So all the commands flipped appropriately, but the labels didn't...and I didn't even notice at first. Blech. Obviously the room is unaffected but it's sloppy "coding" on my part to not have noticed.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
11-01-2005 at 01:24 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Pinnacle
Level: Smitemaster
Avatar
Rank Points: 1135
Registered: 06-10-2004
IP: Logged
icon Re: Beethro Goes Fourth (0)  
(*********-) 9/10
Perfect example of puzzles that involve scripting but aren't cheap or ambiguous.
Excellent hold.

____________________________
Once (adv.): Enough.
Twice (adv.): Once too often.
~Ambrose Bierce, The Devil's Dictionary
11-01-2005 at 03:28 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
NeonElephant
Level: Goblin
Avatar
Rank Points: 25
Registered: 05-11-2005
IP: Logged
icon Re: Beethro Goes Fourth (+1)  
I'll nth the "excellent"s that this hold has already received. In some ways, it reminds me of some of the better ZZT worlds to be found many years ago (around the heyday of Gregory Janson, for those to whom that will mean anything): while I'd been amused by the various hack-and-slash (for want of a better term) worlds put together by a couple of friends, some of the ones to be found on the Internet showed off things that could be done with the editor and scripting language that were jaw-dropping.

(OTOH, I haven't played all that many custom JtRH holds, so perhaps much of this has been done before :-)

[Edit: Radio buttons on the left. Check]

[Last edited by NeonElephant at 11-16-2005 09:14 PM]
11-16-2005 at 03:52 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
larrymurk
Level: Smitemaster
Avatar
Rank Points: 1917
Registered: 12-09-2004
IP: Logged
icon Re: Beethro Goes Fourth (+1)  
This sounds like a thumbs up. You might want to edit your post icon?
11-16-2005 at 02:13 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
NeonElephant
Level: Goblin
Avatar
Rank Points: 25
Registered: 05-11-2005
IP: Logged
icon Re: Beethro Goes Fourth (0)  
You are quite right. Thank you for pointing it out!
11-16-2005 at 09:27 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
jbluestein
Level: Smitemaster
Avatar
Rank Points: 1670
Registered: 12-23-2005
IP: Logged
icon Re: Beethro Goes Fourth (+1)  
Finished this hold the other day. Awesome.

I started it some time back and got caught in 1S1W, a room of surpassing nastiness.

As usual, though, I'm very impressed by the theme and the clever design of the rooms.

I give this hold a 9 for fun, and 7 brains because of 1S1W (otherwise it would probably only be 5.5).

Josh

____________________________
"Rings and knots of joy and grief, all interlaced and locking." --William Buck
03-20-2007 at 04:11 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
bobkberg
Level: Goblin
Avatar
Rank Points: 20
Registered: 11-27-2006
IP: Logged
icon Re: Beethro Goes Fourth 1S (0)  
Ok, I'm confused. I've played 1S a number of times from different directions, seen the monsters change location, but I've never been able to kill the brain or exit to any other rooms except for 1S 1E.

Could some kind soul provide a hint?

Thanks,

Bob

05-24-2007 at 03:23 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Kevin_P86
Level: Smitemaster
Avatar
Rank Points: 535
Registered: 06-28-2005
IP: Logged
icon Re: Beethro Goes Fourth (0)  
You will only be able to clear 1S the last time you go through it. This time will be after completing 1S1W and entering 1S from the west.

____________________________
+++++[>+++++<-]>[>+++>++++>+++++<<<-]>.>+.>-------.<++++.+++++.
05-24-2007 at 05:04 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Citrus
Level: Smitemaster
Avatar
Rank Points: 1228
Registered: 01-08-2006
IP: Logged
icon Re: Beethro Goes Fourth (+2)  
Well... it only took around 3 years but I have finally completed that one trapdoor/mimic puzzle I was having issues with and have now gone on to finish the hold.

It had been so long since I had played the other rooms that I went back and did them just so I can give it a valid rating =P

8 fun and 7 brains.

____________________________
Call me Citrus.
03-19-2009 at 06:50 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : Beethro Goes Fourth (Scripting fun!) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.