Conquered! Ug, I don't even want to try the secret rooms... I'm
tared tired of tar and mud. I totally agree with Beethro: "
I hate both equally"
. I choose the mud path, and I didn't regret.
When I first tried this hold, back in may 2006, I thought to myself, "
this is a really hard hold."
Now, when I come back to it, I pretty much breezed through it in a day and a half. Now if I thought it was
that easy, maybe I should go back to the harder sequel.
Now, for scoring. Most of the rooms were very fun, like the 'guard/mimic path' rooms. The scripting and story was pretty good, too. It was excellent for the first SmS. (And it's only one of two that I've beaten.) The last room, 8E, was one hell of a cleaning!
Individual room comments:
Click here to view the secret text
×1E: This was pretty easy, and o.k. room 7/10
2E: Also really easy. But it did look easier if playing on the mud path. Fun, too. 7/10
3E: Yay! First path room! This was pretty easy, but I kept killing the mimic! Fun! 9/10
4E: Whew! I'm glad that those Goblins got blown up. I hate wubbas! But-them together, that'd be horrible. 8/10
5E: Best room in hold! Excellent! 9/10
6E: Had me stuck for a while, but after I finished, I realized it's ingenious. 8/10
7E: Another good path room. Had me stuck for a while, too. And I was pleasantly surprised to get 10th place in the room. 9/10
8E: Crazy! This took me at least an hour to complete, made me love the 'back space' button.
I gave this wonderful hold 5 brains, and an 9 overall.