TripleM wrote:
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×Retribution, 7 south. I'm pretty sure I've done the whole room as intended, and I end up by killing the mimic-guy, I've forgotten his name, using the mimic/bomb. But then what? I can't leave the room, nothing happens. To leave the room, you'd have to stop him getting along that bottom passage, which is impossible..
So what am I missing?
I'm not entirely sure what you're referring to here.
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×If you don't kill the mimic guy, he blocks off the exit, since he closes the yellow door. However, if you've killed him that shouldn't be a problem, and you should be able to just go out the SE exit. Are you sure you've not blocked your exit with your own mimic??
I know this room is possible, so that's probably what's happened. If so,
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×Stop your own mimic getting into the bottom passage by moving trapping him in the non-trapdoor square with the trapdoor just below him.
vAmpir:
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×I'm not entirely sure what you're referring here. Why not just tell Halph to follow you? The first batch can be solved by getting Halph to block you on one side. The second batch doesn't necessarily have to be killed second.
Again, I'm sure the new version is doable, since I've done it myself, but will get back to you in more detail once I've got home and checked the room myself.
Cheers for the comments. btw, Can anyone explain the behaviour in Revolutions entrance? It works, and it makes a pretty cool room, but why exactly? Secondly, I've added 3 more rooms to Revolutions. Now, I wouldn't want you all to have to play through the hold again for those 3 rooms (if you wanted to play them), so if you'd already got to revolutions, could you just restore to that point in the updated hold? Or would anyone like a hold file with just that level?
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