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Caravel Forum : Other Boards : Crystal Shard Games : Bug with skulls and rubies
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ArchMageOmega
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icon Bug with skulls and rubies (0)  
Edit: Ok, this isn't a bug...

If you have a skull with a ruby balanced on top (say, by having a ruby on either side as well) and you drop another gem on top of the ruby, it will stick to it (won't roll off).

Example:
(R-Ruby, S-Skull, #-Wall, .-Empty)

..R..
.....
.....
..R..
.RSR.
.###.


[Edited by ArchMageOmega at Local Time:06-04-2005 at 10:23 AM]
06-04-2005 at 08:31 AM
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ArchMageOmega
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File: xor1.SUB (445 bytes)
Downloaded 115 times.
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icon Re: Bug with skulls and rubies (0)  
Here's another one that really just doesn't make much sense to me... (See attached file)

Edit: I looked at it a little closer and it seems to be caused by the laser hitting the turn-around switch. (I still have no idea why though.)

[Edited by ArchMageOmega at Local Time:06-04-2005 at 08:46 AM]
06-04-2005 at 08:42 AM
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Krishh
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icon Re: Bug with skulls and rubies (0)  
According to the master list of objects (accessable by F2), this is the intended behaviour. Always check that first if you have doubts about something!
06-04-2005 at 08:47 AM
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ArchMageOmega
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icon Re: Bug with skulls and rubies (0)  
Ah, I see. I've looked through the list before, but there's a lot of info there. :)

Still, the second thing is surely a bug.
06-04-2005 at 10:22 AM
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Radiant
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icon Re: Bug with skulls and rubies (0)  
The second thing is a bug, I'll see what I can do. The first thing is what I call an 'unintended consequence of complex behavior'

(to be precise, objects don't roll of an object if the latter is in motion; and a lasering ruby is considered in motion; and making an exception is not particularly easy in code)


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= Radiant =
06-04-2005 at 04:00 PM
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ArchMageOmega
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icon Re: Bug with skulls and rubies (0)  
Unintended behaviors can be fun (as long as they don't break something). Part of what makes game programming interesting.
06-04-2005 at 08:43 PM
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