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Caravel Forum : DROD Boards : Holds : Pelcho's Puzzles (Puzzlefest)
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7.6/10 (14 votes)
σ 1.04
Author Name:Schep
Submitted By:schep
Hold Name:Pelcho's Puzzles
Theme:Puzzlefest
Author's Difficulty:
Number of Levels:1
Number of Rooms:14
Number of Monsters:10
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:6 (+6 / -0)
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admin
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File: Pelchos Puzzles.hold (190.4 KB)
Downloaded 1837 times.
License: Other
From: Unspecified
icon Pelcho's Puzzles  
What happens when an architect goes mad? Well, we don't really know, since this particular architect is now missing and the Architect's Association has declined to comment. But it does mean Beethro will need his master intellect.
05-30-2005 at 02:46 PM
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schep
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icon Re: Pelcho's Puzzles (0)  
The Anyone Edit is intentional, by the way. All but two rooms are immediately accessible, and looking at scripts is not going to help solve the majority of puzzles. Peeking might give hints on a couple of rooms, but I'll leave whether you really want to do that to you.

[Edited by schep at Local Time:05-31-2005 at 12:22 AM: turning on email notification]
05-30-2005 at 02:50 PM
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HopelessAmateur
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icon Re: Pelcho's Puzzles (0)  
* Applauds loudly *

:thumbsup
Some sublime stuff. NIM against the goblin took ages.

Clearly lots of effort gone into it. Much appreciated by this non-architect.

:w00t
05-30-2005 at 10:39 PM
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Wiz
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icon Re: Pelcho's Puzzles (0)  
this was probably some heavy work but hell some rooms are annoying :o i'll give it a 6 because it's sometimes hell and hard to figure out just how the puzzle start,and because it's n only-tedious-rooms hold :) but it goes up to 6 because it's challenging (long but challenging) and i appreciate the notes everywhere,but i'll have a hard time with these puzzle,the game versus the goblin is near to be impossible i swear :(
05-31-2005 at 01:55 AM
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ErikH2000
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icon Re: Pelcho's Puzzles (0)  
Some of the scripting in this hold is really amazing. I'll have to use that anyone-edit to peek under the hood.

-Erik

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06-03-2005 at 08:27 AM
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schep
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icon Re: Pelcho's Puzzles (0)  
ErikH2000 wrote:
Some of the scripting in this hold is really amazing. I'll have to use that anyone-edit to peek under the hood.
Allowing that was another reason for that decision. :D
06-03-2005 at 03:39 PM
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schep
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icon Re: Pelcho's Puzzles (0)  
Updated the hold, to prevent trivial solutions to Twice East. I'm afraid even most nontrivial demos there will be broken now.

08-28-2005 at 11:08 PM
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Stefan
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icon Re: Pelcho's Puzzles (+1)  
2E still has the trivial solution.

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08-28-2005 at 11:33 PM
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schep
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icon Re: Pelcho's Puzzles (0)  
Stefan wrote:
2E still has the trivial solution.
Sigh, true enough. Okay, updated again for try number, um, four.

08-29-2005 at 12:35 AM
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Tahnan
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icon Re: Pelcho's Puzzles (0)  
Man, any room with a fourteen thousand move difference between first and sixth--and with only six solvers--must be one of the hardest rooms in the entire Eighth.

(And, I'll admit, I wrote a computer program to work it out for me. Man that thing was, pardon the word, deadly.)
06-20-2006 at 08:24 AM
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Banjooie
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icon Re: Pelcho's Puzzles (0)  
I did it without a machine. Or the trivial solution. Go me.
06-20-2006 at 08:37 AM
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Tahnan
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icon Re: Pelcho's Puzzles (0)  
Banjooie wrote:
I did it without a machine. Or the trivial solution. Go me.

Indeed, go you. (Though I'm unrepentant about the machine. I did actually set up a computer model--no actual assistance, just faster than waiting for goblins to move around--and found an answer, but there was a small flaw in the model, so the answer didn't work.)
06-20-2006 at 09:38 AM
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noma
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icon Re: Pelcho's Puzzles (0)  
See this thread.

Doh! Posted this in the entirely wrong thread. Meant to direct this post to this thread.

[Last edited by noma at 04-12-2008 05:25 AM]
03-24-2008 at 05:01 AM
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