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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Jeff - while your levels look interesting and well done, you should be aware that none of them, at present, contain a valid replay demo. While this is not a problem for the forum, I won't put levels in levelsets unless I know that they are possible, which is generally proven with the demo.

You can fix this by playing them through, making sure you complete it in Hard Mode (the game will say "excellent" rather than "well done" at the end) and send the result.


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11-15-2007 at 10:59 AM
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jeffandy1234
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I only have three truly levels posted worthy of the title of "Complete" all other levels are just some stuff i was screwing around with. The titles are-

"Bombs away 2"

"Transmute Maze"

"Jack pot!"

thats all. The others are somthing like tests or practive levels. Ill repost the levels on the posts that have those titles so you can see what i mean.
11-15-2007 at 01:23 PM
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jeffandy1234
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I only have three truly levels posted worthy of the title of "Complete" all other levels are just some stuff i was screwing around with. The titles are-

"Bombs away 2"

"Transmute Maze"

"Jack pot!"

These all contain "HARD MODE" replays. so check them again if you could.

thats all. The others are somthing like tests or practive levels. Ill repost the levels on the posts that have those titles so you can see what i mean.
11-15-2007 at 01:24 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
The replay for Jackpot was 92 gems short of completing hard mode; I've fixed this by reducing the gem quota by 92.

The demo I have for Bombs Away 2 does not complete hard mode; instead, the player heads for the easy (blue) exit. If you have a different demo than I do, please re-send it. Thanks.


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11-15-2007 at 02:12 PM
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jeffandy1234
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icon Re: New Levels for SubTerra 1 and 2 (0)  
WERE ALL FIXED, I LOWERED THE GEM COUNT AND BOOKED IT TO THE TOP FOR A MORE CHALLENGING TIME. SO CHALLENGING THERES HARDLY A WAY YOU COULD EVEN CHEAT.(THIS IS IN CAPS SO YOU KNOW ITS HERE.)

[Last edited by jeffandy1234 at 11-15-2007 08:21 PM]
11-15-2007 at 02:40 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yes, but the demo is not for showing people what not to do, because if the level is in a levelset, people cannot actually SEE the demo (at least, not without cheating).

The primary purpose of the demo is for me to verify that a level is actually possible, and remains so after possible bugfixes.

If you need to show people what to do, use a hint box.

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[Last edited by Radiant at 11-15-2007 03:34 PM]
11-15-2007 at 03:34 PM
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jeffandy1234
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Whats a Level set?
11-16-2007 at 12:55 AM
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jeffandy1234
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Its not hard to say im on a roll. One level after the next... :D This one is "top to bottom." :thumbsup
11-16-2007 at 03:28 AM
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NoahT
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icon Re: New Levels for SubTerra 1 and 2 (0)  
jeffandy1234 wrote:
Whats a Level set?

Just that-a collection of levels in one convenient package (or in this case, file).

-Noah

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11-16-2007 at 08:12 AM
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Radiant
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jeffandy1234 wrote:
Whats a Level set?

These are the level sets.

Plus PRIME and the Mountain Halls, of course.

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11-16-2007 at 10:34 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Speaking of level sets, whatever happened with the last few levels I fixed for the "Push-It" set?

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11-19-2007 at 07:00 PM
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jeffandy1234
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icon Re: New Levels for SubTerra 1 and 2 (0)  
This is a very fun labyrinth. Its long interesting and challenging. With no glitches to be found. If your looking for a good brain teaser this is it. :smile
11-22-2007 at 04:27 AM
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Radiant
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The Mystic wrote:
Speaking of level sets, whatever happened with the last few levels I fixed for the "Push-It" set?

I updated the Expansion pack and uploaded it again.

http://crystalshard.net/subdown.htm

Thanks for your help!

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11-22-2007 at 04:05 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have decided to split it up, but it will take a bit longer maybe.
it should still be as good, or better.

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11-23-2007 at 04:39 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Radiant wrote:
The Mystic wrote:
Speaking of level sets, whatever happened with the last few levels I fixed for the "Push-It" set?

I updated the Expansion pack and uploaded it again.

http://crystalshard.net/subdown.htm

Thanks for your help!
Glad to lend a hand.

Um...your updated pack has only 3 of the 5 levels I fixed. Here's a zip file with all 5 fixed levels.

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11-23-2007 at 08:27 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I compared those and didn't spot any difference (other than an extra wall to the side...) The levels as they are now do have a valid demo, thus they are possible. Did I miss something here?


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11-23-2007 at 09:10 PM
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The Mystic
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Possibly. I know you updated the pack to include my fixes for Secret Passage, Gordian Knot, and De-Localized; at the time, The Queue and Turning Ninety-One hadn't been fixed yet.

I originally posted the zip file here after I fixed the last two levels, and hadn't heard anything since, which is why I asked about them.

(other than an extra wall to the side...)
:huh Which wall is that?

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11-23-2007 at 09:46 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
One version of the levels had a wall outside the playing field, presumably to tell them apart.

Attached are the levels as they appear in the level set. I am unable to spot any difference (except that I moved your name from the hintbox to the level author field).

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11-23-2007 at 11:07 PM
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wonkyth
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just incase your wondering(which your probably not...), I'm sort of getting there.
its still gonna take "time, lots of". :?

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11-26-2007 at 05:48 AM
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violindancer
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Ha ha :D
you can say that again, "lots of time" is putting it lightly....
oh,
Hi btw, I'm Violin, Wonkyth's brother.
One of the reasons for things taking longer is that I have joined the production team for the aforementioned level-set. This means that the end result should be (hopefully) better, but as we all know, "send one boy to work in the fields and you get the work of one; two boys: the work of 1/2 a boy; 3 boys: no work done at all".....

Don't worry, we Will work on things at some point (though the "testing" that Wonkyth claims he's doing on Leylines will in all probability slow things up - so better start praying if you are desperate)

Violin

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11-26-2007 at 10:26 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Radiant wrote:
One version of the levels had a wall outside the playing field, presumably to tell them apart.

Attached are the levels as they appear in the level set. I am unable to spot any difference (except that I moved your name from the hintbox to the level author field).
Oh, those walls; I didn't even notice they were there.

Yes, those are the levels I fixed, and there isn't any difference to look for; I double-checked.

However, I also just now redownloaded both the game and the expansion packs. Secret Passage, Gordian Knot, and De-Localized are all in the pack; The Queue and Turning Ninety-One haven't been added yet, and are still listed as "Out of Order."

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

11-26-2007 at 05:45 PM
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Radiant
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The Mystic wrote:
However, I also just now redownloaded both the game and the expansion packs. Secret Passage, Gordian Knot, and De-Localized are all in the pack; The Queue and Turning Ninety-One haven't been added yet, and are still listed as "Out of Order."

D'oh. I'll fix that ASAP.


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11-26-2007 at 08:47 PM
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The Mystic
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That's OK, everyone's entitled to a few missteaks and oversites every now & again. ;)

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

11-26-2007 at 08:53 PM
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Radiant
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Well, here it is again. Try downloading once more O:-

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11-26-2007 at 08:59 PM
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The Mystic
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Downloaded again. Looks great. :thumbsup The demo for Turning Ninety-One doesn't play when you type in the cheat code, but that's fine; we both know it works, and that's all that matters. :D

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text


[Last edited by The Mystic at 11-26-2007 09:31 PM]
11-26-2007 at 09:28 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
19.

[Last edited by The Stew Boy at 12-09-2007 06:19 AM]
12-09-2007 at 06:07 AM
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I've got a level in the works, it'll be done in a day. Two, at most. Just trying to iron out a few kinks since it is kind of intricate.

On another note, I could only find the invincibility cheat. Are there hidden levels this time around, or no?

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12-10-2007 at 01:41 AM
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wonkyth
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whatwhatwhatwhatwhat!!!!!

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12-10-2007 at 05:00 AM
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Radiant
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Danjen02 wrote:
On another note, I could only find the invincibility cheat. Are there hidden levels this time around, or no?

SubTerra has one secret level in each row, yes.


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12-10-2007 at 11:38 AM
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wonkyth
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to do with cheats, what is the cheatcode in "X MARKS THE SPOT"?

the SUB2 one that is...

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[Last edited by wonkyth at 12-11-2007 09:34 PM]
12-11-2007 at 09:33 PM
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