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Caravel Forum : DROD Boards : Hints and Solutions : Journey to Rooted Hold : Sixth Level : 4 North, 1 East
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Songsmith
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icon Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
I'm struggling with this room. I realise the stone golems have to stay where they are if I am to drop all trapdoors to open the red door.

I can kill the three in the bottom RH corner, but after that they all start moving off their squares and following me, and I end up either dying because I'm trying not leave any undropped trapdoors, or killing them on a trapdoor and being unable to drop that particular door.

Anyone else found this room yet that is able to help?

Thanks :-)

Jan

04-19-2005 at 12:20 PM
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stigant
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
First, you're going to have to allow for at least one (probably two) of the golems to move.

Second, don't worry so much about clearing the trapdoors. Make sure you leave 2 squares around the borders and move diagonally when appropriate so as to leave access between regions. But mostly, you want to kill the golems efficiently and then clean up the remaining trapdoors.

Ok, some specific hints:
Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


I ended up doing a lot by feel. In otherwords, there's no way to reason out exactly what to do before hand. You have to have some basic ideas about where you're going to go, but you'll have to play the specific positions as they arise.

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04-19-2005 at 01:47 PM
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grandmoo
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  

the secret rooms I found on lower levels did not appear to be required to conquer in order to leave the level. Am I correct that this room, while secret, is required? Once I get in, I can't get back, but wonder if I hadn't been dumb enough to go in, if I could have left the level w/out the year it will take me to conquer the room?


stigant wrote:
First, you're going to have to allow for at least one (probably two) of the golems to move.

Second, don't worry so much about clearing the trapdoors. Make sure you leave 2 squares around the borders and move diagonally when appropriate so as to leave access between regions. But mostly, you want to kill the golems efficiently and then clean up the remaining trapdoors.

Ok, some specific hints:
Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


I ended up doing a lot by feel. In otherwords, there's no way to reason out exactly what to do before hand. You have to have some basic ideas about where you're going to go, but you'll have to play the specific positions as they arise.

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07-26-2005 at 06:54 AM
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Maurog
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
It's completely unrequired for completing the level... like any secret room. If you are desperate, just restore back to before you entered it and proceed to beating level 6. Of course, you will need to do the room at some point to open master walls, but I bet you're not worried about it now :)

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07-26-2005 at 07:42 AM
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Oneiromancer
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
No, this one isn't required at all. The way that secret rooms work, all the game needs to know is that you conquered it and it will count towards your completion bonus. So once you beat it, you'll have to restore to a previous room to continue on.

By the way, it's not necessary to quote every message in its entirety that you reply to, and I don't think I've ever seen anyone else top-post on replies either on this message board. It makes it harder to read, in my opinion.

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
07-26-2005 at 07:46 AM
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Amourav
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+2)  
I could use another hint on this one if possible. I was able to kill all of them on the platforms (replacing the leftmost one and the top left one), but I accidentally did not leave a way to get some of the trap doors, and so it was for naught. I tried again, but I'm not quite sure how I lured one up without dying.
The way I go about it now is:
Click here to view the secret text

After that, though, I'm not quite sure how to stop the far guy from getting me. I can make it so the bottom left guy doesn't move, and then I want to lure the top one to the left, but the dastardly golem from the far left keeps getting me.

Any hints?

EDIT:On further play, I did it. In case it helps anyone else,
Click here to view the secret text


Amm.

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That settles that, then.

[Last edited by Amourav at 12-04-2005 05:58 PM : I figured it out.]
12-04-2005 at 05:42 PM
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Ezlo
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
Okay, this room just even fun to try anymore. It's one of four secret rooms I ave left, and I hate it! I've been trying this room repeatedly at least once every time I play JTRH since I've discovered it to no avail! I've read the hints, and I still don't get it! :angry And as much as it hurts my pride to say it:

Demo please? :~(
05-24-2006 at 02:14 PM
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KevG
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
Hey Ezlo

Here's your demo. Reply when you download it, because I don't want to leave it up. Don't feel too bad, despite being on level 6 this is one of the hardest rooms in the hold.
05-24-2006 at 02:43 PM
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Ezlo
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
You can take it down. Thank you so much! I owe you three! ;)

EDIT: I'm not going to make a new thread just to say I did it, but: WOOHOO! I MASTERED JTRH!!! :D

[Last edited by Ezlo at 05-24-2006 06:45 PM]
05-24-2006 at 05:32 PM
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key-smiter
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File: JtRH Sixth Level 4N1E failure.demo (1.9 KB)
Downloaded 40 times.
License: Public Domain
icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
This is an incredibly frustrating room. Can I ask someone to look at this demo - the best I've done - and tell me where I've gone wrong?

Thanks -
06-08-2006 at 01:53 AM
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McFrugal
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+3)  
Click here to view the secret text


Click here to view the secret text


Aside from that, the key to this room is a very well-formulated plan.

[Last edited by McFrugal at 06-08-2006 04:53 AM]
06-08-2006 at 04:52 AM
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key-smiter
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
Whew. Got it. Thanks!
06-12-2006 at 02:18 AM
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Drgamer
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
And I'm stuck...

I just don't get how it's being explained...
10-03-2006 at 10:16 PM
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Fafnir
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+3)  
Yeah, this is a very nasty room - especially the lack of checkpoints! If you haven't already beaten the hold, or at least the level, I'd strongly recommend you do before coming back to this room - the extra experience with rock golems will be extremely helpful. Otherwise, progressive spoilers:

Click here to view the secret text

Hope that helps - if you need a demo, feel free to ask and I'll PM you one.

Edit: OK, so I won't PM you one! :blush But post if you need one.

____________________________
Stupidity kills.
Absolute stupidity
Kills absolutely.

[Last edited by Fafnir at 10-04-2006 05:15 PM]
10-04-2006 at 04:37 PM
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Oneiromancer
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
Fafnir wrote:
Hope that helps - if you need a demo, feel free to ask and I'll PM you one.
Well, no, you can't, because you can't attach files to PMs. However you could e-mail it or post it on the forum and then delete it once it has been downloaded by Drgamer.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-04-2006 at 05:12 PM
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Drgamer
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
I don't see how to
Click here to view the secret text


So, yeah, a demo would be nice.
10-04-2006 at 09:53 PM
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Fafnir
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
Ask, and you shall receive! Here's how I did it, but just in case you want to have one more crack at it:
Click here to view the secret text

Post when you've got it and I'll yank the demo.

Edit: Demo yanked.

____________________________
Stupidity kills.
Absolute stupidity
Kills absolutely.

[Last edited by Fafnir at 10-05-2006 01:26 PM]
10-05-2006 at 12:05 PM
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Drgamer
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
Got it, thanks.
10-05-2006 at 12:54 PM
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NekoIncardine
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
Having spent multiple days trying to figure this room (as the first secret I've found since clearing JtRH a few months ago), I've given up. Demo please? :~( (e-mail it to nekoincardine@gmail.com to keep it off the site if needed)

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The secret to using a sword is that you hit people with the sharp end and then they die.
11-22-2006 at 08:01 AM
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NiroZ
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
NekoIncardine wrote:
Having spent multiple days trying to figure this room (as the first secret I've found since clearing JtRH a few months ago), I've given up. Demo please? :~( (e-mail it to nekoincardine@gmail.com to keep it off the site if needed)
The trick here is perseverance.

What I found works is to setup 'catches' where I can move about while keeping goblins in the same spot.

If you want, however, I can post a demo.
11-22-2006 at 08:11 AM
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NekoIncardine
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
NiroZ wrote:
NekoIncardine wrote:
Having spent multiple days trying to figure this room (as the first secret I've found since clearing JtRH a few months ago), I've given up. Demo please? :~( (e-mail it to nekoincardine@gmail.com to keep it off the site if needed)
The trick here is perseverance.

What I found works is to setup 'catches' where I can move about while keeping goblins in the same spot.

If you want, however, I can post a demo.

Goblins? IT's wood golems there! o_o;

And yes, I definately want a demo x_x;

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The secret to using a sword is that you hit people with the sharp end and then they die.
11-22-2006 at 10:03 AM
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NiroZ
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File: JtRH Sixth Level 4N1E Victory.demo (2.2 KB)
Downloaded 269 times.
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
Arrg, did I ever mention that my brain likes to switch off at random intervals?

Anyway, here's my demo, Enjoy :) . :blowup

[Last edited by NiroZ at 05-30-2007 04:05 AM]
11-22-2006 at 10:35 AM
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NekoIncardine
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
NiroZ wrote:
Arrg, did I ever mention that my brain likes to switch off at random intervals?

Anyway, here's my demo, Enjoy :) .

Got it; if you wish to remove it now, go ahead.

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The secret to using a sword is that you hit people with the sharp end and then they die.
11-22-2006 at 10:58 PM
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banslug
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
I have downloaded the demo now could someone please tell me how to run the demo? Even more fustrating than the room!

Banslug

NiroZ wrote:
Arrg, did I ever mention that my brain likes to switch off at random intervals?

Anyway, here's my demo, Enjoy :) .
01-24-2007 at 11:55 PM
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NiroZ
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
banslug wrote:
I have downloaded the demo now could someone please tell me how to run the demo? Even more fustrating than the room!

Banslug

go to the room that is said on the filename, hit F6, Import.
01-25-2007 at 12:12 AM
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banslug
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
NiroZ wrote:
banslug wrote:
I have downloaded the demo now could someone please tell me how to run the demo? Even more fustrating than the room!

Banslug

go to the room that is said on the filename, hit F6, Import.

Thanks for the help NiroZ.

Banslug
01-25-2007 at 12:18 AM
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NiroZ
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (+1)  
I'd like to remind people that there is a demo right here.
:blowup
05-30-2007 at 04:08 AM
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Songsmith
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
NiroZ wrote:
Anyway, here's my demo, Enjoy :) . :blowup

Thank you!! Be modded up. Nearly three years after starting this thread I finally conquered this room... with the help of your demo :thumbsup
02-01-2008 at 02:52 PM
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Camwoodstock
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
If you don't mind me asking, what about the challenge of...

Click here to view the secret text


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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)

Steam | Backloggery |
11-22-2016 at 02:52 AM
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Nuntar
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File: JtRH Sixth Level 4N1E Challenge completed.demo (14.9 KB)
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icon Re: Journey to Rooted Hold : Sixth Level : 4 North, 1 East (0)  
This one is ridiculously hard. Not sure I can give good hints, if you want to try it on your own before viewing the demo. Your sword should be west, and it's somewhat similar to a normal solution in that you kill as many golems as you can straight off to simplify things, then accept that some of them will end up moving to each other's places. It helps to create corners like this so that a golem stays still for a while:

TT-
TG-
---


Anyhow, in case you need it, I've attached my demo.

____________________________
50th Skywatcher
11-23-2016 at 01:48 AM
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